void W_TriggerReload()\r
{\r
+ // don't trigger reload if holding the weapon attack button\r
+ if(self.BUTTON_ATCK2)\r
+ return;\r
+\r
weapon_action(self.weapon, WR_RELOAD);\r
}\r
\r
grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel");\r
// forced reload\r
if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo"))\r
- && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK2)) // not while hooked and still have ammo to stay hooked\r
+ && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.grabber)) // not while hooked and still have ammo to stay hooked\r
{\r
if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
weapon_action(self.weapon, WR_RELOAD);\r