{\r
// apply digestion to prey\r
\r
- if(!cvar("g_vore_digestion"))\r
- return;\r
-\r
if(time > self.predator.digestion_step)\r
{\r
Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
{\r
// allows prey to kick the predator's stomach and do some damage or attempt to escape\r
\r
- if(!cvar("g_vore_kick"))\r
- return;\r
-\r
if(time > self.stomachkick_delay)\r
{\r
float damage;\r
Vore_Swallow(prey);\r
\r
// toggle digestion, if the player has someone in their stomach\r
- if(self.BUTTON_DIGEST)\r
+ if(self.BUTTON_DIGEST && cvar("g_vore_digestion"))\r
{\r
if(self.stomach_load)\r
{\r
Vore_Teamheal();\r
\r
// execute prey commands\r
- if(self.BUTTON_ATCK)\r
+ if(self.BUTTON_ATCK && cvar("g_vore_kick"))\r
Vore_StomachKick();\r
if(self.BUTTON_JUMP)\r
Vore_StomachLeave();\r