"weaplast" "previously used"
"weapbest" "best"
"reload" "reload"
-"impulse 1" "laser"
-"impulse 2" "shotgun"
-"impulse 3" "machine gun / rifle"
-"impulse 4" "mortar"
-"impulse 5" "electro"
-"impulse 6" "crylink / hlac"
-"impulse 7" "nex / minstanex"
-"impulse 8" "hagar"
-"impulse 9" "rocket launcher / fireball"
-"impulse 14" "porto / hook"
+"impulse 1" "Laser"
+"impulse 2" "Shotgun"
+"impulse 3" "Machine Gun"
+"impulse 4" "Mortar / Mine Layer"
+"impulse 5" "Electro"
+"impulse 6" "Crylink / HLAC"
+"impulse 7" "Nex / MinstaNex / Rifle"
+"impulse 8" "Hagar / Seeker"
+"impulse 9" "Rocket Launcher / Fireball"
+"impulse 14" "Port-O-Launch / Hook"
"" ""
"" "View"
"+zoom" "hold zoom"
#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", "T.A.G. Seeker");
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", "T.A.G. Seeker");
#else
#ifdef SVQC
//.float proxytime; = autoswitch