// discard (treat like lost) moves with too low distance from
// the previous one to prevent hacks using float inaccuracy
// clients will see this as packet loss in the netgraph
+ // this should also apply if a move cannot get
+ // executed because it came too late and
+ // already was performed serverside
if(moveframetime < 0.0005)
+ {
+ // count the move as LOST if we don't
+ // execute it but it has higher
+ // sequence count
+ if(move->sequence > host_client->movesequence)
+ host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1;
continue;
+ }
//Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
host_client->cmd = *move;