// random items
// ==============
set g_random_items 0 "Whether to enable random items."
-set g_random_items_replace_item_health_small "random" "Classnames to replace small health with."
-set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with."
-set g_random_items_replace_item_health_big "random" "Classnames to replace big health with."
-set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with."
-set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with."
-set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with."
-set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with."
-set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with."
-set g_random_items_replace_item_shells "random" "Classnames to replace shells with."
-set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with."
-set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with."
-set g_random_items_replace_item_cells "random" "Classnames to replace cells with."
-set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with."
-set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with."
-set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with."
-set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with."
-set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with."
-set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with."
-set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with."
-set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with."
-set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with."
-set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with."
-set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with."
-set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with."
-set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with."
-set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with."
-set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with."
-set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with."
-set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with."
-set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with."
-set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with."
-set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with."
-set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with."
-set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with."
-set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with."
-set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with."
-set g_random_items_replace_item_strength "random" "Classnames to replace strength with."
-set g_random_items_replace_item_shield "random" "Classnames to replace shield with."
-set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with."
-set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with."
-set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with."
-set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with."
-set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with."
-set g_random_items_replace_item_speed "random" "Classnames to replace speed with."
-set g_random_items_health_probability 1 "Probability of random health items spawning in the map."
-set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map."
-set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map."
-set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map."
-set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map."
-set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map."
-set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map."
-set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map."
-set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map."
-set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map."
-set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map."
-set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map."
-set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map."
-set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map."
-set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map."
-set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map."
-set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map."
-set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map."
-set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map."
-set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map."
-set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map."
-set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map."
-set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map."
-set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map."
-set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map."
-set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map."
-set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map."
-set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map."
-set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map."
-set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map."
-set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map."
-set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map."
-set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map."
-set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map."
-set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map."
-set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map."
-set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map."
-set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map."
-set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map."
-set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map."
-set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map."
-set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map."
-set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map."
-set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map."
-set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map."
-set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map."
-set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map."
-set g_random_items_overkill_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill."
-set g_random_items_overkill_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill."
-set g_random_items_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill."
-set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill."
-set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill."
-set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill."
-set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill."
set g_random_loot 0 "Whether to enable random loot."
-set g_random_loot_min 0 "Minimum amount of loot items."
-set g_random_loot_max 4 "Maximum amount of loot items."
-set g_random_loot_time 10 "Amount of time the loot will stay in seconds."
-set g_random_loot_spread 200 "How far can loot be thrown."
-set g_random_loot_health_probability 1 "Probability of random health items spawning as loot."
-set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot."
-set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot."
-set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot."
-set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot."
-set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot."
-set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot."
-set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot."
-set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot."
-set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot."
-set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot."
-set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot."
-set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot."
-set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot."
-set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot."
-set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot."
-set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot."
-set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot."
-set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot."
-set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot."
-set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot."
-set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot."
-set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot."
-set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot."
-set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot."
-set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot."
-set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot."
-set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot."
-set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot."
-set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot."
-set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot."
-set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot."
-set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot."
-set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot."
-set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot."
-set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot."
-set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot."
-set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot."
-set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot."
-set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot."
-set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot."
-set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot."
-set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot."
-set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot."
-set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot."
-set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot."
-set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot."
-set g_random_loot_overkill_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill."
-set g_random_loot_overkill_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill."
-set g_random_loot_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill."
-set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill."
-set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill."
-set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill."
-set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill."
+exec randomitems-xonotic.cfg
--- /dev/null
+// Random items mutator config
+
+// Map items
+
+set g_random_items_replace_item_health_small "random" "Classnames to replace small health with."
+set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with."
+set g_random_items_replace_item_health_big "random" "Classnames to replace big health with."
+set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with."
+set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with."
+set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with."
+set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with."
+set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with."
+set g_random_items_replace_item_shells "random" "Classnames to replace shells with."
+set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with."
+set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with."
+set g_random_items_replace_item_cells "random" "Classnames to replace cells with."
+set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with."
+set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with."
+set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with."
+set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with."
+set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with."
+set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with."
+set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with."
+set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with."
+set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with."
+set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with."
+set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with."
+set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with."
+set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with."
+set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with."
+set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with."
+set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with."
+set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with."
+set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with."
+set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with."
+set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with."
+set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with."
+set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with."
+set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with."
+set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with."
+set g_random_items_replace_item_strength "random" "Classnames to replace strength with."
+set g_random_items_replace_item_shield "random" "Classnames to replace shield with."
+set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with."
+set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with."
+set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with."
+set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with."
+set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with."
+set g_random_items_replace_item_speed "random" "Classnames to replace speed with."
+set g_random_items_health_probability 1 "Probability of random health items spawning in the map."
+set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map."
+set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map."
+set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map."
+set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map."
+set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map."
+set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map."
+set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map."
+set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map."
+set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map."
+set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map."
+set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map."
+set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map."
+set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map."
+set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map."
+set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map."
+set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map."
+set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map."
+set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map."
+set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map."
+set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map."
+set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map."
+set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map."
+set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map."
+set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map."
+set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map."
+set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map."
+set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map."
+set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map."
+set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map."
+set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map."
+set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map."
+set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map."
+set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map."
+set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map."
+set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map."
+set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map."
+set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map."
+set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map."
+set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map."
+set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map."
+set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map."
+set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map."
+set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map."
+set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map."
+set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map."
+set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map."
+set g_random_items_overkill_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill."
+set g_random_items_overkill_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill."
+set g_random_items_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill."
+set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill."
+set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill."
+set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill."
+set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill."
+
+// Loot
+
+set g_random_loot_min 0 "Minimum amount of loot items."
+set g_random_loot_max 4 "Maximum amount of loot items."
+set g_random_loot_time 10 "Amount of time the loot will stay in seconds."
+set g_random_loot_spread 200 "How far can loot be thrown."
+set g_random_loot_health_probability 1 "Probability of random health items spawning as loot."
+set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot."
+set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot."
+set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot."
+set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot."
+set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot."
+set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot."
+set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot."
+set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot."
+set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot."
+set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot."
+set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot."
+set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot."
+set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot."
+set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot."
+set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot."
+set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot."
+set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot."
+set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot."
+set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot."
+set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot."
+set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot."
+set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot."
+set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot."
+set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot."
+set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot."
+set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot."
+set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot."
+set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot."
+set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot."
+set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot."
+set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot."
+set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot."
+set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot."
+set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot."
+set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot."
+set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot."
+set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot."
+set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot."
+set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot."
+set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot."
+set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot."
+set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot."
+set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot."
+set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot."
+set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot."
+set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot."
+set g_random_loot_overkill_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill."
+set g_random_loot_overkill_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill."
+set g_random_loot_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill."
+set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill."
+set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill."
+set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill."
+set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill."