// laser damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_laser
+effect damage_laser
notunderwater
count 3
type smoke
// shotgun damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun
+effect damage_shotgun
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun
+effect damage_shotgun
count 1
type alphastatic
tex 0 8
// shotgun damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun_alien
+effect damage_shotgun_alien
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_alien
+effect damage_shotgun_alien
count 1
type alphastatic
tex 0 8
// shotgun damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun_robot
+effect damage_shotgun_robot
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_robot
+effect damage_shotgun_robot
count 1
type alphastatic
tex 0 8
// uzi damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi
+effect damage_uzi
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi
+effect damage_uzi
count 1
type alphastatic
tex 0 8
// uzi damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi_alien
+effect damage_uzi_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_alien
+effect damage_uzi_alien
count 1
type alphastatic
tex 0 8
// uzi damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi_robot
+effect damage_uzi_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_robot
+effect damage_uzi_robot
count 1
type alphastatic
tex 0 8
// minelayer damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_minelayer
+effect damage_minelayer
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_minelayer
+effect damage_minelayer
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_minelayer
+/*effect damage_minelayer
notunderwater
trailspacing 8
lightradius 60
// grenadelauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_grenadelauncher
+/*effect damage_grenadelauncher
notunderwater
trailspacing 8
lightradius 60
// electro damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_electro
+effect damage_electro
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_electro
+effect damage_electro
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_electro
+effect damage_electro
count 0.5
type spark
tex 66 68
velocityoffset 0 0 0
velocityjitter 32 32 32
// light
-/*effect weapondamage_electro
+/*effect damage_electro
notunderwater
trailspacing 8
lightradius 50
// crylink damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_crylink
+effect damage_crylink
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_crylink
+effect damage_crylink
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// floating sparks
-effect weapondamage_crylink
+effect damage_crylink
count 0.3
type spark
color 0x903090 0xFFD0FF
velocityoffset 0 0 0
velocityjitter 12 12 12
// light
-/*effect weapondamage_crylink
+/*effect damage_crylink
notunderwater
trailspacing 8
lightradius 50
// hlac damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_hlac
+effect damage_hlac
notunderwater
count 3
type smoke
// nex damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_nex
+effect damage_nex
count 1
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_nex
+effect damage_nex
count 2
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_nex
+effect damage_nex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-/*effect weapondamage_nex
+/*effect damage_nex
trailspacing 8
lightradius 60
lightradiusfade 280
// minstanex damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_minstanex
+effect damage_minstanex
count 2
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_minstanex
+effect damage_minstanex
count 4
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_minstanex
+effect damage_minstanex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-/*effect weapondamage_minstanex
+/*effect damage_minstanex
trailspacing 8
lightradius 60
lightradiusfade 240
// sniperrifle damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle
+effect damage_rifle
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle
+effect damage_rifle
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle_alien
+effect damage_rifle_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle_alien
+effect damage_rifle_alien
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle_robot
+effect damage_rifle_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle_robot
+effect damage_rifle_robot
count 1
type alphastatic
tex 0 8
// seeker damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_seeker
+effect damage_seeker
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_seeker
+effect damage_seeker
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_seeker
+/*effect damage_seeker
notunderwater
trailspacing 8
lightradius 65
// hagar damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_hagar
+effect damage_hagar
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_hagar
+effect damage_hagar
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_hagar
+/*effect damage_hagar
notunderwater
trailspacing 8
lightradius 65
// fireball damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_fireball
+effect damage_fireball
notunderwater
count 4
type smoke
originjitter 8 8 8
velocityjitter 22 22 50
// smoke
-effect weapondamage_fireball
+effect damage_fireball
notunderwater
type alphastatic
count 4
originjitter 6 6 6
velocityjitter 11 11 50
// light
-/*effect weapondamage_fireball
+/*effect damage_fireball
notunderwater
trailspacing 8
lightradius 65
// rocketlauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
notunderwater
count 3
type smoke
originjitter 4 4 4
velocityjitter 22 22 30
// smoke
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
notunderwater
type alphastatic
count 3
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_rocketlauncher
+/*effect damage_rocketlauncher
notunderwater
trailspacing 8
lightradius 60