../csqcmodellib/common.qh
../csqcmodellib/cl_model.qh
../csqcmodellib/cl_player.qh
-projectile.qh
+weapons/projectile.qh // TODO
player_skeleton.qh
sortlist.qc
hook.qc
particles.qc
laser.qc
-projectile.qc
+weapons/projectile.qc // TODO
gibs.qc
damage.qc
casings.qc
/* shortname */ "lightning",
/* fullname */ _("Lightning")
);
+
+#ifdef SVQC
+void LightningInit();
+vector lightning_shotorigin[4];
+#endif
#else
#ifdef SVQC
+++ /dev/null
-void LightningInit();
-vector lightning_shotorigin[4];
/* shortname */ "electro",
/* fullname */ _("Electro")
);
+
+#ifdef SVQC
+void ElectroInit();
+vector electro_shotorigin[4];
+#endif
#else
#ifdef SVQC
.float electro_count;
+++ /dev/null
-void ElectroInit();
-vector electro_shotorigin[4];
command/cmd.qh
command/sv_cmd.qh
-accuracy.qh
+weapons/accuracy.qh
weapons/csqcprojectile.qh // TODO
../common/csqcmodel_settings.qh
../csqcmodellib/common.qh
portals.qh
-g_hook.qh
-../common/weapons/electro.qh // TODO
-../common/weapons/arc.qh
+g_hook.qh // TODO
scores.qh
t_plats.qc
antilag.qc
+weapons/accuracy.qc // TODO
+
//ctf.qc
//domination.qc
//mode_onslaught.qc
func_breakable.qc
target_music.qc
-
-accuracy.qc
../csqcmodellib/sv_model.qc
playerdemo.qc