Creating Maps
=============
-This tutorial is incomplete … if you are looking for the old creating maps page … click on the link at the bottom of the page
-h2. This page is also being maintained by hutty … if you have an issue … or need a certain tutorial sooner … contact him on the forums
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-So …
-you are interested in mapping …
-Hopefully this tutorial section will teach you most of what you need to know …
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Main Tutorial
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[Old_Creating_Maps](Old-Creating-Maps)
[Français](Creation-de-cartes)
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### [Modeling](Modeling)
- [Textures know-how](Textures)
- [Normal Maps know-how](Normal-Maps)
-- [Polygon count](Polycounts) on Weapons and Models
- [.framegroups](framegroups) file (allow self playing animations) know-how
- [.sounds](Voices-and-sounds) file (player model sounds) know-how
- [How to compile dpm models](dpmodel)
- [Blender to IQM](Blender-to-IQM)
### Texturing
-- Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials)
-- [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
+- [Tutorial](https://web.archive.org/web/20140328060504/http://www.cgtextures.com/content.php?action=tutorials)
+- [Recovering detailed normals from photo textures](https://web.archive.org/web/20140730154028/http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
- [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024)
- Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX*
- [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
### [Mapping](Mapping)
- [Creating Maps](Creating-Maps)
- [Mapper resources](Mapper-resources)
-- [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330)
### Arts & Media
- [Artistic Style](Artistic-Style)
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- [Basic mapping in Radiant](Basic-mapping-in-Radiant) - Basic manipulation techniques
-- [Basic texturing](Basic-texturing) - How to make the map look colorful and pretty
-- [Patches](Patches) - When straight lines just don’t cut it
+- [Basic texturing](Basic-texturing) (missing) - How to make the map look colorful and pretty
+- [Patches](Patches) (missing) - When straight lines just don’t cut it
- [Lighting](Lighting) - And the Mapper said - let there be light!
-- [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally.
-- [Entities](Entities) - Platforms, trains, speakers, new toys, new toys
+- [Shaders](Shaders) (missing) - Some extra more twist to textures. If you’d like to, literally.
+- [Entities](Entities) (missing) - Platforms, trains, speakers, new toys, new toys
- [Hinting](Hinting) - Hint: there are things that might better not be seen
Game-type specific mapping
- [Deathmatch](Deathmatch) - Free-for-all
- [Team deathmatch](Team-deathmatch) - I got you covered, mate.
-- [CTF - Capture the flag](CTF_-_Capture_the_flag) - I got the flag, I GOT THE FLAG!!
+- [CTF - Capture the flag](Capture-the-flag) - I got the flag, I GOT THE FLAG!!
- [Domination](Domination) - Divide et impera
- [Onslaught](Onslaught) - Now with vehicles!
### Advanced mapping
- [WarpZones](WarpZones) - Creating WarpZones
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![](assets/images/netradiant.png)
-- [NetRadiant](NetRadiant)
-- [Download NetRadiant](Download NetRadiant)
-- [Additional map editor features](Additional map editor features)
-- [Additional map compiler features](Additional map compiler features)
+- [Download NetRadiant](Download NetRadiant) (missing)
+- [Additional map editor features](Additional map editor features) (missing)
+- [Additional map compiler features](Additional map compiler features) (missing)
- [Complete list of entity keys](Complete-list-of-entity-keys)
- [Complete list of command line parameters](Complete-list-of-command-line-parameters)
- [Complete list of shader keywords](Complete-list-of-shader-keywords)
These packs are inclusion candidates if someone cleans them up of non-GPL content. Also, a GPL compatible Q3A pack would be highly appreciated.
Note that ZeroRadiant game packs will *not* work.
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