--- /dev/null
- if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
- (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+ #include "sv_invasion.qh"
+
+ #include <common/monsters/sv_spawn.qh>
+ #include <common/monsters/sv_spawner.qh>
+ #include <common/monsters/sv_monsters.qh>
+
+ #include <server/teamplay.qh>
+
+ IntrusiveList g_invasion_roundends;
+ IntrusiveList g_invasion_waves;
+ IntrusiveList g_invasion_spawns;
+ STATIC_INIT(g_invasion)
+ {
+ g_invasion_roundends = IL_NEW();
+ g_invasion_waves = IL_NEW();
+ g_invasion_spawns = IL_NEW();
+ }
+
+ float autocvar_g_invasion_round_timelimit;
+ float autocvar_g_invasion_spawnpoint_spawn_delay;
+ float autocvar_g_invasion_warmup;
+ int autocvar_g_invasion_monster_count;
+ bool autocvar_g_invasion_zombies_only;
+ float autocvar_g_invasion_spawn_delay;
+
+ bool victent_present;
+ .bool inv_endreached;
+
+ bool inv_warning_shown; // spammy
+
+ void target_invasion_roundend_use(entity this, entity actor, entity trigger)
+ {
+ if(!IS_PLAYER(actor)) { return; }
+
+ actor.inv_endreached = true;
+
+ int plnum = 0;
+ int realplnum = 0;
+ // let's not count bots
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+ ++realplnum;
+ if(it.inv_endreached)
+ ++plnum;
+ });
+ if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players
+ return;
+
+ this.winning = true;
+ }
+
+ spawnfunc(target_invasion_roundend)
+ {
+ if(!g_invasion) { delete(this); return; }
+
+ victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty)
+
+ if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory
+
+ this.use = target_invasion_roundend_use;
+
+ IL_PUSH(g_invasion_roundends, this);
+ }
+
+ spawnfunc(invasion_wave)
+ {
+ if(!g_invasion) { delete(this); return; }
+
+ IL_PUSH(g_invasion_waves, this);
+ }
+
+ spawnfunc(invasion_spawnpoint)
+ {
+ if(!g_invasion) { delete(this); return; }
+
+ this.classname = "invasion_spawnpoint";
+ IL_PUSH(g_invasion_spawns, this);
+ }
+
+ void ClearWinners();
+
+ // Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives)
+ // they win.
+ int WinningCondition_Invasion()
+ {
+ WinningConditionHelper(NULL); // set worldstatus
+
+ int status = WINNING_NO;
+
+ if(autocvar_g_invasion_type == INV_TYPE_STAGE)
+ {
+ SetWinners(inv_endreached, true);
+
+ int found = 0;
+ IL_EACH(g_invasion_roundends, true,
+ {
+ ++found;
+ if(it.winning)
+ {
+ bprint("Invasion: round completed.\n");
+ // winners already set (TODO: teamplay support)
+
+ status = WINNING_YES;
+ break;
+ }
+ });
+
+ if(!found)
+ status = WINNING_YES; // just end it? TODO: should warn mapper!
+ }
+ else if(autocvar_g_invasion_type == INV_TYPE_HUNT)
+ {
+ ClearWinners();
+
+ int found = 0; // NOTE: this ends the round if no monsters are placed
+ IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED),
+ {
+ ++found;
+ });
+
+ if(found <= 0)
+ {
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ it.winning = true;
+ });
+ status = WINNING_YES;
+ }
+ }
+
+ return status;
+ }
+
+ Monster invasion_PickMonster(int supermonster_count)
+ {
+ RandomSelection_Init();
+
+ FOREACH(Monsters, it != MON_Null,
+ {
++ if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM)
++ || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+ continue;
+ if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
+ continue;
+ RandomSelection_AddEnt(it, 1, 1);
+ });
+
+ return RandomSelection_chosen_ent;
+ }
+
+ entity invasion_PickSpawn()
+ {
+ RandomSelection_Init();
+
+ IL_EACH(g_invasion_spawns, true,
+ {
+ RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
+ });
+
+ return RandomSelection_chosen_ent;
+ }
+
+ entity invasion_GetWaveEntity(int wavenum)
+ {
+ IL_EACH(g_invasion_waves, it.cnt == wavenum,
+ {
+ return it; // found one
+ });
+
+ // if no specific one is found, find the last existing wave ent
+ entity best = NULL;
+ IL_EACH(g_invasion_waves, it.cnt <= wavenum,
+ {
+ if(!best || it.cnt > best.cnt)
+ best = it;
+ });
+
+ return best;
+ }
+
+ void invasion_SpawnChosenMonster(Monster mon)
+ {
+ entity monster;
+ entity spawn_point = invasion_PickSpawn();
+ entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
+
+ string tospawn = "";
+ if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
+ {
+ RandomSelection_Init();
+ FOREACH_WORD(wave_ent.spawnmob, true,
+ {
+ RandomSelection_AddString(it, 1, 1);
+ });
+
+ tospawn = RandomSelection_chosen_string;
+ }
+
+ if(spawn_point == NULL)
+ {
+ if(!inv_warning_shown)
+ {
+ inv_warning_shown = true;
+ LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+ }
+ entity e = spawn();
+ setsize(e, mon.m_mins, mon.m_maxs);
+
+ if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+ else
+ {
+ delete(e);
+ return;
+ }
+ }
+ else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+ monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+ if(!monster)
+ return;
+
+ monster.spawnshieldtime = time;
+
+ if(spawn_point)
+ {
+ if(spawn_point.target_range)
+ monster.target_range = spawn_point.target_range;
+ monster.target2 = spawn_point.target2;
+ }
+
+ if(teamplay)
+ {
+ if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+ monster.team = spawn_point.team;
+ else
+ {
+ RandomSelection_Init();
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
+
+ monster.team = RandomSelection_chosen_float;
+ }
+
+ monster_setupcolors(monster);
+
+ if(monster.sprite)
+ {
+ WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
+
+ monster.sprite.team = 0;
+ monster.sprite.SendFlags |= 1;
+ }
+ }
+
+ if(monster.monster_attack)
+ IL_REMOVE(g_monster_targets, monster);
+ monster.monster_attack = false; // it's the player's job to kill all the monsters
+
+ if(inv_roundcnt >= inv_maxrounds)
+ monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
+ }
+
+ void invasion_SpawnMonsters(int supermonster_count)
+ {
+ Monster chosen_monster = invasion_PickMonster(supermonster_count);
+
+ invasion_SpawnChosenMonster(chosen_monster);
+ }
+
+ bool Invasion_CheckWinner()
+ {
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+ {
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
+
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+ round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+ return 1;
+ }
+
+ float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
+
+ IL_EACH(g_monsters, GetResourceAmount(it, RESOURCE_HEALTH) > 0,
+ {
+ if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ ++supermonster_count;
+ ++total_alive_monsters;
+
+ if(teamplay)
+ switch(it.team)
+ {
+ case NUM_TEAM_1: ++red_alive; break;
+ case NUM_TEAM_2: ++blue_alive; break;
+ case NUM_TEAM_3: ++yellow_alive; break;
+ case NUM_TEAM_4: ++pink_alive; break;
+ }
+ });
+
+ if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
+ {
+ if(time >= inv_lastcheck)
+ {
+ invasion_SpawnMonsters(supermonster_count);
+ inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
+ }
+
+ return 0;
+ }
+
+ if(inv_numspawned < 1)
+ return 0; // nothing has spawned yet
+
+ if(teamplay)
+ {
+ if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
+ return 0;
+ }
+ else if(inv_numkilled < inv_maxspawned)
+ return 0;
+
+ entity winner = NULL;
+ float winning_score = 0, winner_team = 0;
+
+
+ if(teamplay)
+ {
+ if(red_alive > 0) { winner_team = NUM_TEAM_1; }
+ if(blue_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_2; }
+ if(yellow_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_3; }
+ if(pink_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_4; }
+ }
+ else
+ {
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ float cs = GameRules_scoring_add(it, KILLS, 0);
+ if(cs > winning_score)
+ {
+ winning_score = cs;
+ winner = it;
+ }
+ });
+ }
+
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
+
+ if(teamplay)
+ {
+ if(winner_team)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ }
+ }
+ else if(winner)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
+ }
+
+ round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+
+ return 1;
+ }
+
+ bool Invasion_CheckPlayers()
+ {
+ return true;
+ }
+
+ void Invasion_RoundStart()
+ {
+ int numplayers = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ it.player_blocked = false;
+ ++numplayers;
+ });
+
+ if(inv_roundcnt < inv_maxrounds)
+ inv_roundcnt += 1; // a limiter to stop crazy counts
+
+ inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
+
+ inv_maxcurrent = 0;
+ inv_numspawned = 0;
+ inv_numkilled = 0;
+
+ inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
+
+ if(teamplay)
+ {
+ DistributeEvenly_Init(inv_maxspawned, invasion_teams);
+ inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
+ inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, MonsterDies)
+ {
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
+ if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
+ {
+ if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+ {
+ inv_numkilled += 1;
+ inv_maxcurrent -= 1;
+ }
+ if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
+
+ if(IS_PLAYER(frag_attacker))
+ if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
+ GameRules_scoring_add(frag_attacker, KILLS, -1);
+ else
+ {
+ GameRules_scoring_add(frag_attacker, KILLS, +1);
+ if(teamplay)
+ TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
+ }
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
+ {
+ entity mon = M_ARGV(0, entity);
+ mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+ if(autocvar_g_invasion_type == INV_TYPE_HUNT)
+ return false; // allowed
+
+ if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
+ return true;
+
+ if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
+ {
+ inv_numspawned += 1;
+ inv_maxcurrent += 1;
+ }
+
+ mon.monster_skill = inv_monsterskill;
+
+ if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
+ {
+ if(autocvar_g_invasion_type != INV_TYPE_ROUND)
+ return; // uses map spawned monsters
+
+ monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
+ monsters_killed = inv_numkilled;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
+ {
+ // no regeneration in invasion, regardless of the game type
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if(player.bot_attack)
+ IL_REMOVE(g_bot_targets, player);
+ player.bot_attack = false;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
+ {
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
+ if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
+ {
+ frag_damage = 0;
+ frag_force = '0 0 0';
+
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
+ {
+ entity targ = M_ARGV(1, entity);
+
+ if(!IS_MONSTER(targ))
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, SetStartItems)
+ {
+ if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+ {
+ start_health = 200;
+ start_armorvalue = 200;
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
+ {
+ entity frag_target = M_ARGV(1, entity);
+
+ if(IS_MONSTER(frag_target))
+ return MUT_ACCADD_INVALID;
+ return MUT_ACCADD_INDIFFERENT;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
+ {
+ // monster spawning disabled during an invasion
+ M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, CheckRules_World)
+ {
+ if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+ return false;
+
+ M_ARGV(0, float) = WinningCondition_Invasion();
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+ {
+ M_ARGV(0, float) = invasion_teams;
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
+ {
+ M_ARGV(0, string) = "This command does not work during an invasion!";
+ return true;
+ }
+
+ void invasion_ScoreRules(int inv_teams)
+ {
+ GameRules_score_enabled(false);
+ GameRules_scoring(inv_teams, 0, 0, {
+ if (inv_teams) {
+ field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+ }
+ field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
+ });
+ }
+
+ void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
+ {
+ if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE)
+ cvar_set("fraglimit", "0");
+
+ if(autocvar_g_invasion_teams)
+ {
+ invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4));
+ }
+ else
+ invasion_teams = 0;
+
+ independent_players = 1; // to disable extra useless scores
+
+ invasion_ScoreRules(invasion_teams);
+
+ independent_players = 0;
+
+ if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+ {
+ round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
+ round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+
+ inv_roundcnt = 0;
+ inv_maxrounds = 15; // 15?
+ }
+ }
+
+ void invasion_Initialize()
+ {
+ InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
+ }