--- /dev/null
- {
+ #include "sv_mmm.qh"
+
+ //set g_mmm_sleuth_count 0.125 "number of players who will become sleuths, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+ //float autocvar_g_mmm_sleuth_count = 0.125; //I don't think that it won't be used...
+ float autocvar_g_mmm_civilian_count = 0.625;
+ //float autocvar_g_mmm_murderer_count = 0.25;
+ float autocvar_g_mmm_round_timelimit = 180;
+ float autocvar_g_mmm_warmup = 10;
+ bool autocvar_g_mmm_punish_teamkill = false;
+ bool autocvar_g_mmm_reward_civilian = true;
+ bool autocvar_g_mmm_reward_sleuth = true; //sleuth reward if investigated corpses
+ float autocvar_g_mmm_max_karma_points = 1000; //LegendGuard sets Karma points 21-02-2021
+ float autocvar_g_mmm_min_karma_points = 400;
+ int autocvar_g_mmm_karma_bankick_tool = 0; //LegendGuard sets a ban tool for server admins 11-03-2021
+ float autocvar_g_mmm_karma_bantime = 1800; //karma ban seconds
+ bool autocvar_g_mmm_karma_damageactive = true; //LegendGuard sets Karma damage setting if active 20-03-2021
+ float autocvar_g_mmm_karma_severity = 0.25;
+ float autocvar_g_mmm_karma_damagepunishmentdeal = 20; //LegendGuard sets Karma punishment damage setting if player kills an ally 28-03-2021
+ // Sleuth is a created team, this team is added inside Civilians team
+
+ void mmm_FakeTimeLimit(entity e, float t)
+ {
+ if(!IS_REAL_CLIENT(e))
+ return;
+ #if 0
+ msg_entity = e;
+ WriteByte(MSG_ONE, 3); // svc_updatestat
+ WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
+ if(t < 0)
+ WriteCoord(MSG_ONE, autocvar_timelimit);
+ else
+ WriteCoord(MSG_ONE, (t + 1) / 60);
+ #else
+ STAT(MMM_ROUNDTIMER, e) = t;
+ #endif
+ }
+
+ void nades_Clear(entity player);
+
+ void karma_Control(entity it)
+ {
+ float masksize = autocvar_g_ban_default_masksize;
+ float bantime = autocvar_g_mmm_karma_bantime;
+ if(it.karmapoints >= autocvar_g_mmm_max_karma_points)
+ {
+ //Resets karmapoints to maintain the maximum
+ //PrintToChatAll("^3REWARD ^1MAXIMUM RESET");
+ GameRules_scoring_add(it, MMM_KARMA, autocvar_g_mmm_max_karma_points - it.karmapoints);
+ it.karmapoints = autocvar_g_mmm_max_karma_points;
+ }
+ else if(it.karmapoints <= autocvar_g_mmm_min_karma_points)
+ {
+ switch (autocvar_g_mmm_karma_bankick_tool)
+ {
+ //force to spec
+ case 0: PutObserverInServer(it); return;
+ //kick
+ case 1: dropclient(it); return;
+ //ban and kick
+ case 2: Ban_KickBanClient(it, bantime, masksize, "Too low karma"); return;
+ //force to spec
+ default: PutObserverInServer(it); return;
+ }
+ }
+ }
+
+ void karmaLoseDifference(entity attacker, entity target)
+ {
+ if (autocvar_g_mmm_karma_severity <= 0.09)
+ autocvar_g_mmm_karma_severity = 0.1;
+ else if (autocvar_g_mmm_karma_severity > 1)
+ autocvar_g_mmm_karma_severity = 1;
+
+ //BASIC MATH THEORY: example: 1000 * 0.3 * (0.1 + 0.4) * 0.25 // karma points reduce when player attacked to other player
+ if (target.karmapoints < attacker.karmapoints)
+ {
+ float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
+ GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
+ attacker.karmapoints = attacker.karmapoints + decreasekarma;
+ }
+ else if (target.karmapoints > attacker.karmapoints)
+ {
+ float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
+ GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
+ attacker.karmapoints = attacker.karmapoints + decreasekarma;
+ }
+ else
+ {
+ float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
+ GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
+ attacker.karmapoints = attacker.karmapoints + decreasekarma;
+ }
+ }
+
+ void karmaWinDifference(entity it)
+ {
+ GameRules_scoring_add(it, SCORE, 1); // reward civilians who make it to the end of the round time limit
+ float increasekarma = ( autocvar_g_mmm_min_karma_points * random() * ( 0.1 + random() ) * 0.12 );
+ GameRules_scoring_add(it, MMM_KARMA, increasekarma);
+ it.karmapoints = it.karmapoints + increasekarma;
+ karma_Control(it);
+ }
+
+ void mmm_UpdateScores(bool timed_out)
+ {
+ // give players their hard-earned kills now that the round is over
+ FOREACH_CLIENT(true,
+ {
+ it.totalfrags += it.mmm_validkills;
+ if(it.mmm_validkills)
+ {
+ GameRules_scoring_add(it, SCORE, it.mmm_validkills);
+ }
+ it.mmm_validkills = 0;
+ // player survived the round
+ if(IS_PLAYER(it) && !IS_DEAD(it)) // LegendGuard adds something for Karma 21-02-2021
+ {
+ if((autocvar_g_mmm_reward_civilian && timed_out && it.mmm_status == MMM_STATUS_CIVILIAN)
+ || (autocvar_g_mmm_reward_civilian && !timed_out && it.mmm_status == MMM_STATUS_CIVILIAN))
+ {
+ karmaWinDifference(it);
+ //PrintToChatAll(sprintf("^2REWARD ^7it.karmapoints: ^1%f", it.karmapoints));
+ }
+
+ //Sleuth reward after investigated a corpse
+ if((autocvar_g_mmm_reward_sleuth && timed_out && it.mmm_status == MMM_STATUS_SLEUTH)
+ || (autocvar_g_mmm_reward_sleuth && !timed_out && it.mmm_status == MMM_STATUS_SLEUTH))
+ {
+ if (it.investigated == true)
+ {
+ karmaWinDifference(it);
+ it.investigated = false;
+ }
+ }
+
+ if(it.mmm_status == MMM_STATUS_MURDERER)
+ {
+ karmaWinDifference(it);
+ //PrintToChatAll(sprintf("^1MURDERER ^7it.karmapoints: ^1%f", it.karmapoints));
+ }
+ }
+ });
+ }
+
+ float mmm_CheckWinner()
+ {
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+ {
+ // if the match times out, civilians win too!
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it))
+ nades_Clear(it);
+ mmm_FakeTimeLimit(it, -1);
+ karma_Control(it);
+ });
+
+ mmm_UpdateScores(true);
+
+ allowed_to_spawn = false;
+ game_stopped = true;
+ round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
+ return 1;
+ }
+
+ int civilian_count = 0, murderer_count = 0, sleuth_count = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if(it.mmm_status == MMM_STATUS_CIVILIAN)
+ civilian_count++;
+ else if(it.mmm_status == MMM_STATUS_MURDERER)
+ murderer_count++;
+ else if(it.mmm_status == MMM_STATUS_SLEUTH) //LegendGuard adds sleuth_count 20-02-2021
+ sleuth_count++;
+ });
+ if(civilian_count > 0 && murderer_count > 0)
+ {
+ return 0;
+ }
+
+ if(murderer_count > 0) // murderers win
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_MURDERER_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_MURDERER_WIN);
+ }
+ else if(civilian_count > 0) // civilians win
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
+ }
+ else if (sleuth_count > 0 && civilian_count > 0) // sleuths are same as civilians win
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
+ }
+ else
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
+ }
+
+ mmm_UpdateScores(false);
+
+ allowed_to_spawn = false;
+ game_stopped = true;
+ round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
+
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it))
+ {
+ it.respawn_flags = RESPAWN_SILENT; //CSQC print output respawn lib.qh error fix
+ nades_Clear(it);
+ }
+ mmm_FakeTimeLimit(it, -1);
+ karma_Control(it);
+ });
+
+ return 1;
+ }
+
+ void mmm_RoundStart()
+ {
+ allowed_to_spawn = boolean(warmup_stage);
+ int playercount = 0;
+
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it) && !IS_DEAD(it))
+ {
+ ++playercount;
+ it.mmm_status = MMM_STATUS_CIVILIAN;
+ }
+ else
+ it.mmm_status = 0; // this is mostly a safety check; if a client manages to somehow maintain a mmm status, clear it before the round starts!
+ it.mmm_validkills = 0;
+ });
+
+ int civilian_count = bound(1, ((autocvar_g_mmm_civilian_count >= 1) ? autocvar_g_mmm_civilian_count : floor(playercount * autocvar_g_mmm_civilian_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
+ int total_civilians = 0;
+ //int murderer_count = bound(1, ((autocvar_g_mmm_murderer_count >= 1) ? autocvar_g_mmm_murderer_count : floor(playercount * autocvar_g_mmm_murderer_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
+ int total_murderers = 0;
+ //int sleuth_count = bound(1, ((autocvar_g_mmm_sleuth_count >= 1) ? autocvar_g_mmm_sleuth_count : floor(playercount * autocvar_g_mmm_sleuth_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
+ int total_sleuths = 0;
+
+ //civilians TOTAL
+ FOREACH_CLIENT_RANDOM(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if(total_civilians >= civilian_count)
+ break;
+ //LegendGuard fixes the round start again 22-03-2021
+ total_civilians++;
+ if (total_civilians <= 1)
+ {
+ if (total_murderers <= 1)
+ {
+ total_murderers++;
+ it.mmm_status = MMM_STATUS_MURDERER;
+ }
+ }
+ else if (total_civilians == 2)
+ {
+ if (total_sleuths >= 1)
+ break;
+ else
+ {
+ total_sleuths++;
+ it.mmm_status = MMM_STATUS_SLEUTH;
+ }
+ }
+ else if (total_civilians == 5)
+ {
+ if (total_murderers <= 2)
+ break;
+ else
+ {
+ total_murderers++;
+ it.mmm_status = MMM_STATUS_MURDERER;
+ }
+ }
+ else if (total_civilians == 6)
+ {
+ if (total_sleuths >= 2)
+ break;
+ else
+ {
+ total_sleuths++;
+ it.mmm_status = MMM_STATUS_SLEUTH;
+ }
+ }
+ else if (total_civilians == 7)
+ {
+ if (total_sleuths >= 3)
+ break;
+ else if (total_murderers == 3)
+ {
+ total_murderers++;
+ it.mmm_status = MMM_STATUS_MURDERER;
+ }
+ else
+ {
+ total_sleuths++;
+ it.mmm_status = MMM_STATUS_SLEUTH;
+ }
+ }
+ else if (total_civilians >= 8)
+ {
+ if (total_sleuths >= 4)
+ break;
+ else if (total_murderers == 4)
+ {
+ total_murderers++;
+ it.mmm_status = MMM_STATUS_MURDERER;
+ }
+ else
+ {
+ total_sleuths++;
+ it.mmm_status = MMM_STATUS_SLEUTH;
+ }
+ }
+ else
+ {
+ total_murderers++;
+ it.mmm_status = MMM_STATUS_MURDERER;
+ }
+ });
+
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ float totalmeankarma = ((autocvar_g_mmm_max_karma_points + autocvar_g_mmm_min_karma_points + it.karmapoints) / 3);
+ karma_Control(it);
+ it.activekillerrole = false;
+
+ if(it.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ if (it.karmapoints <= totalmeankarma)
+ {
+ centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
+ GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
+ }
+ //Gives Mine Layer weapon to the player
+ GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_CIVILIAN);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_CIVILIAN);
+ //PrintToChatAll(sprintf("^1DEBUG^7: %s is ^2Civilian^7!", it.netname));
+ }
+ else if(it.mmm_status == MMM_STATUS_MURDERER)
+ {
+ if (it.karmapoints <= totalmeankarma)
+ {
+ centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
+ GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
+ }
+ //Gives Mine Layer weapon to the player
+ GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_MURDERER);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_MURDERER);
+ //PrintToChatAll(sprintf("^1DEBUG^7: %s is ^1Murderer^7!", it.netname));
+ }
+ else if(it.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ if (it.karmapoints <= totalmeankarma)
+ {
+ centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
+ GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
+ }
+ //Gives Shockwave and Mine Layer weapon to the player
+ GiveWeapon(it, WEP_SHOCKWAVE.m_id, OP_PLUS, 1);
+ GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_SLEUTH);
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_SLEUTH);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_WHOISSLEUTH, it.netname);
+ }
+ mmm_FakeTimeLimit(it, round_handler_GetEndTime());
+ });
+ }
+
+ bool mmm_CheckPlayers()
+ {
+ static int prev_missing_players;
+ allowed_to_spawn = true;
+ int playercount = 0;
+
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ //PrintToChatAll(sprintf("it.karmapoints ^5begin: ^3%f",it.karmapoints));
+ //Karma points start
+ if (it.karmastarted != true)
+ {
+ GameRules_scoring_add(it, MMM_KARMA, autocvar_g_mmm_max_karma_points - it.karmapoints);
+ it.karmapoints = autocvar_g_mmm_max_karma_points;
+ it.karmastarted = true;
+ }
+ karma_Control(it);
+ ++playercount;
+ //PrintToChatAll(sprintf("it.karmapoints ^6end: ^3%f",it.karmapoints));
+ });
+
+ if (playercount >= 2)
+ {
+ if(prev_missing_players > 0)
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
+ prev_missing_players = -1;
+ return true;
+ }
+
+ if(playercount == 0)
+ {
+ if(prev_missing_players > 0)
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
+ prev_missing_players = -1;
+ return false;
+ }
+
+ // if we get here, only 1 player is missing
+ if(prev_missing_players != 1)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_PLAYERS, 1);
+ prev_missing_players = 1;
+ }
+ return false;
+ }
+
+ bool mmm_isEliminated(entity e)
+ {
+ if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
+ return true;
+ if(e.caplayer == 0.5)
+ return true;
+ return false;
+ }
+
+ void mmm_Initialize() // run at the start of a match, initiates game mode
+ {
+ GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
+ field(SP_MMM_KARMA, "karma", SFL_SORT_PRIO_SECONDARY); //LegendGuard adds Karma points in the scoreboard 22-02-2021
+ });
+
+ allowed_to_spawn = true;
+ round_handler_Spawn(mmm_CheckPlayers, mmm_CheckWinner, mmm_RoundStart);
+ round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
+ EliminatedPlayers_Init(mmm_isEliminated);
+ }
+
+ void checkWeaponDeathtype(entity target, float deathtype)
+ {
+ switch (deathtype)
+ {
+ case WEP_ARC.m_id: case 276: case 788: target.killedwithweapon = "Impacted by the Arc's electric shock"; return;
+ case WEP_BLASTER.m_id: case 513: target.killedwithweapon = "Blasted by the Blaster"; return;
+ case WEP_CRYLINK.m_id: case 263: case 519: target.killedwithweapon = "Shot by the Crylink"; return;
+ case WEP_DEVASTATOR.m_id: case 522: case 1546: target.killedwithweapon = "Bombarded by the Devastator"; return;
+ case WEP_ELECTRO.m_id: case 262: case 518: case 1542: target.killedwithweapon = "Electrocuted by the Electro"; return;
+ case WEP_FIREBALL.m_id: case 273: case 529: case 1297: target.killedwithweapon = "Burned by the Fireball"; return;
+ case WEP_HAGAR.m_id: case 265: target.killedwithweapon = "Gunned by the Hagar"; return;
+ case WEP_HLAC.m_id: case 270: case 526: target.killedwithweapon = "Cut down with the HLAC"; return;
+ case WEP_HOOK.m_id: case 1805: target.killedwithweapon = "Caught in Hook gravity bomb"; return;
+ case WEP_MACHINEGUN.m_id: target.activekillerrole = true; target.killedwithweapon = "Riddled full of holes by the Machine Gun"; return;
+ case WEP_MINE_LAYER.m_id: case 517: case 1541: target.killedwithweapon = "Exploited by the Mine Layer"; return;
+ case WEP_MORTAR.m_id: case 516: case 1284: target.killedwithweapon = "Blew up with the Mortar"; return;
+ case WEP_OVERKILL_NEX.m_id: target.killedwithweapon = "Sniped by the Overkill Nex"; return;
+ case WEP_RIFLE.m_id: case 272: target.activekillerrole = true; target.killedwithweapon = "Sniped by the Rifle"; return;
+ case WEP_SEEKER.m_id: case 274: case 786: target.killedwithweapon = "Blasted by the Seeker"; return;
+ case WEP_SHOCKWAVE.m_id: target.killedwithweapon = "Gunned down by the Shockwave"; return;
+ case 275: target.killedwithweapon = "Knocked by the Shockwave"; return;
+ case WEP_SHOTGUN.m_id: target.activekillerrole = true; target.killedwithweapon = "Shot by Shotgun"; return;
+ case 258: target.killedwithweapon = "Knocked by the Shotgun"; return;
+ case WEP_TUBA.m_id: target.killedwithweapon = "Ear pain by the @!#%'n Tuba"; return;
+ case WEP_VAPORIZER.m_id: case 257: case 769: target.killedwithweapon = "Sniped by the Vaporizer"; return;
+ case WEP_VORTEX.m_id: target.killedwithweapon = "Sniped by the Vortex"; return;
+ case DEATH_FALL.m_id: target.killedwithweapon = "Fall"; return;
+ case DEATH_FIRE.m_id: target.killedwithweapon = "Burned with the fire"; return;
+ case DEATH_LAVA.m_id: target.killedwithweapon = "Burned in lava"; return;
+ case DEATH_MIRRORDAMAGE.m_id: target.killedwithweapon = "Suicide"; return;
+ case DEATH_SLIME.m_id: target.killedwithweapon = "Melted in slime"; return;
+ case DEATH_TELEFRAG.m_id: target.killedwithweapon = "Telefragged"; return;
+ case DEATH_NADE.m_id: target.killedwithweapon = "Blown up by the nade"; return;
+ case DEATH_NADE_NAPALM.m_id: target.killedwithweapon = "Burned by the Napalm nade"; return;
+ case DEATH_NADE_ICE.m_id: target.killedwithweapon = "Frozen by the Ice nade"; return;
+ case DEATH_NADE_HEAL.m_id: target.killedwithweapon = "Sucked by the Heal nade"; return;
+ default: target.killedwithweapon = "Unknown"; return;
+ }
+ }
+
+ void ReduceKarmaPointsandFrags(entity frag_attacker, entity frag_target, float frag_deathtype, entity wep_ent)
+ {
+ karmaLoseDifference(frag_attacker, frag_target);
+ GiveFrags(frag_attacker, frag_target, ((autocvar_g_mmm_punish_teamkill) ? -1 : -2), frag_deathtype, wep_ent.weaponentity_fld);
+ frag_target.whokilled = frag_attacker.netname;
+ }
+
+ // ==============
+ // Hook Functions
+ // ==============
+
+ MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
+ {
+ // LegendGuard's IDEA: To adjust the grade of severity of karma,
+ // we could add if sentence per weapons and adjust each weapon attack
+ // its own grade. Instead doing random decrease grade 22-02-2021
+
+ // in mmm, announcing a frag would tell everyone who the murderer is
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
+ if(IS_PLAYER(frag_attacker) && frag_attacker != frag_target)
+ {
+ float frag_deathtype = M_ARGV(3, float);
+ entity wep_ent = M_ARGV(4, entity);
+
+ //PrintToChatAll(strcat("deathtype var: ", ftos(frag_deathtype)));
+ checkWeaponDeathtype(frag_target, frag_deathtype);
+ // "team" kill, a point is awarded to the player by default so we must take it away plus an extra one
+ // unless the player is going to be punished for suicide, in which case just remove one
+ if(frag_attacker.mmm_status == frag_target.mmm_status)
+ {
+ //PrintToChatAll("^1DEBUG^7: A ^2PLAYER^7 has fragged a ^2PLAYER OF HIS OWN TEAM^7, TOO BAD!");
+ ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+ switch (frag_attacker.mmm_status)
+ {
+ case MMM_STATUS_CIVILIAN: frag_target.killerrole = "\n^3Killer role: ^2Civilian"; return;
+ case MMM_STATUS_MURDERER: frag_target.killerrole = "\n^3Killer role: ^1Murderer"; return;
+ case MMM_STATUS_SLEUTH: frag_target.killerrole = "\n^3Killer role: ^4Sleuth"; return;
+ default: return;
+ }
+ //PrintToChatAll(sprintf("frag_attacker.karmapoints: ^1%f", frag_attacker.karmapoints));
+ }
+
+ if(frag_attacker.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_CIVILIAN || frag_target.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ //PrintToChatAll("^1DEBUG^7: A ^4Sleuth^7 fragged an ^2Civilian^7/^4Sleuth^7, TOO BAD!");
+ ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+ frag_target.killerrole = "\n^3Killer role: ^4Sleuth";
+ //PrintToChatAll(sprintf("frag_attacker.karmapoints: ^1%f", frag_attacker.karmapoints));
+ }
+ else
+ {
+ frag_target.whokilled = frag_attacker.netname;
+ frag_target.killerrole = "\n^3Killer role: ^4Sleuth";
+ }
+ }
+
+ if (frag_attacker.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ //PrintToChatAll("^1DEBUG^7: An ^2Civilian^7 fragged a ^4Sleuth^7, TOO BAD!");
+ ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
+ frag_target.killerrole = "\n^3Killer role: ^2Civilian";
+ }
+ else
+ {
+ frag_target.whokilled = frag_attacker.netname;
+ frag_target.killerrole = "\n^3Killer role: ^2Civilian";
+ }
+ }
+
+ if (frag_attacker.mmm_status == MMM_STATUS_MURDERER)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ frag_target.whokilled = frag_attacker.netname;
+ frag_target.killerrole = "\n^3Killer role: ^1Murderer";
+ }
+ else
+ {
+ frag_target.whokilled = frag_attacker.netname;
+ frag_target.killerrole = "\n^3Killer role: ^1Murderer";
+ }
+ }
+ //if mmm_status is 1, means civilian, 2 means murderer, 3 means sleuth
+ //PrintToChatAll(sprintf("^1DEBUG^7: frag_attacker.mmm_status is ^3%s^7",ftos(frag_attacker.mmm_status)));
+ //PrintToChatAll(sprintf("^1DEBUG^7: frag_target.mmm_status is ^3%s^7",ftos(frag_target.mmm_status)));
+ }
+ else
+ {
+ float frag_deathtype = M_ARGV(3, float);
+ checkWeaponDeathtype(frag_target, frag_deathtype);
+ }
+
+ M_ARGV(5, bool) = true; // anonymous attacker
+ }
+
+ //karma weapon damage, halve the damage attack when player has low karma 20-03-2021
+ MUTATOR_HOOKFUNCTION(mmm, Damage_Calculate)
+ {
+ entity attacker = M_ARGV(1, entity);
+ entity target = M_ARGV(2, entity);
+ float deathtype = M_ARGV(3, float);
+ float damage = M_ARGV(4, float);
+ vector force = M_ARGV(6, vector);
+ string corpsemessagestrcat = "";
+
+ if (autocvar_g_mmm_karma_damageactive != false)
+ {
+ if (IS_PLAYER(attacker))
+ {
+ if(target == attacker) // damage done to yourself
+ {
+ damage /= autocvar_g_weapondamagefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
+ force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
+ }
+ else if (target != attacker)
+ {
+ damage /= autocvar_g_weapondamagefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
+ force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
+ }
+ else
+ {
+ damage *= autocvar_g_weapondamagefactor;
+ force *= autocvar_g_weaponforcefactor;
+ }
+ }
+ }
+
+ //CORPSE DETECTION SKILL 21-03-2021
+ if(IS_DEAD(target))
+ {
+ //Shockwave weapon as radar gun to check the corpses 22-03-2021
+ if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE))
+ {
+ if (target.killedwithweapon == "")
+ target.killedwithweapon = "UNKNOWN CAUSE";
+
+ if (target.activekillerrole != true)
+ {
+ target.killerrole = "";
+ target.activekillerrole = false;
+ }
+
+ string killedbyphrase = strcat("\n^3Killed by:^7 ", target.whokilled, target.killerrole);
+ string wepkilledphrase = strcat("\n^3Cause:^7 ", target.killedwithweapon);
+ if (target.whokilled == "")
+ {
+ killedbyphrase = "";
+ if (target.killedwithweapon == "")
+ wepkilledphrase = "\n^3Cause:^7 UNKNOWN CAUSE";
+ }
+
+ damage = 0;
+ force = '0 0 0';
+ if (target.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ //try to add centerprint message for chat privately if possible
+ corpsemessagestrcat = strcat("^5DEAD PLAYER DETAILS^7: \n^3Name:^7 ", target.netname, "\n^3Role: ^2Civilian", killedbyphrase, wepkilledphrase);
+ //centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_CENTER, CENTER_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_INFO, INFO_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ }
+ else if (target.mmm_status == MMM_STATUS_MURDERER)
+ {
+ corpsemessagestrcat = strcat("^5DEAD PLAYER DETAILS^7: \n^3Name:^7 ", target.netname, "\n^3Role: ^1Murderer", killedbyphrase, wepkilledphrase);
+ //centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_CENTER, CENTER_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_INFO, INFO_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ }
+ else if (target.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ corpsemessagestrcat = strcat("^5DEAD PLAYER DETAILS^7: \n^3Name:^7 ", target.netname, "\n^3Role: ^4Sleuth", killedbyphrase, wepkilledphrase);
+ //centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_CENTER, CENTER_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ Send_Notification(NOTIF_ONE_ONLY, attacker, MSG_INFO, INFO_MMM_CORPSEDETECTION, corpsemessagestrcat);
+ }
+ attacker.investigated = true;
+ }
+ }
+
+ M_ARGV(4, float) = damage;
+ M_ARGV(6, vector) = force;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, PlayerPreThink)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player) || player.caplayer)
+ {
+ // update the scoreboard colour display to out the real killer at the end of the round
+ // running this every frame to avoid cheats
+ int plcolor = MMM_COLOR_CIVILIAN;
+ if(player.mmm_status == MMM_STATUS_CIVILIAN && game_stopped) //Civilian status by default
+ plcolor = MMM_COLOR_CIVILIAN;
+ if(player.mmm_status == MMM_STATUS_MURDERER && game_stopped)
+ plcolor = MMM_COLOR_MURDERER;
+ //LegendGuard adds for Sleuth 21-02-2021
+ if(player.mmm_status == MMM_STATUS_SLEUTH)// && game_stopped)
+ plcolor = MMM_COLOR_SLEUTH;
+ setcolor(player, plcolor);
+ }
+
+ //CORPSE FEATURE 10-03-2021
+ if (IS_DEAD(player))
+ {
+ player.event_damage = func_null;
+ //player.health = 0;
+ player.solid = SOLID_CORPSE;
+ set_movetype(player, MOVETYPE_STEP); //test with MOVETYPE_TOSS or MOVETYPE_WALK (it's like sliding object) or MOVETYPE_BOUNCE (maybe not good)
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, PlayerSpawn)
+ {
+ entity player = M_ARGV(0, entity);
+
+ player.mmm_status = 0;
+ player.mmm_validkills = 0;
+ player.caplayer = 1;
+ if (!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, ForbidSpawn)
+ {
+ entity player = M_ARGV(0, entity);
+
+ // spectators / observers that weren't playing can join; they are
+ // immediately forced to observe in the PutClientInServer hook
+ // this way they are put in a team and can play in the next round
+ if (!allowed_to_spawn && player.caplayer)
+ return true;
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, PutClientInServer)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
+ {
+ TRANSMUTE(Observer, player);
+ if (CS(player).jointime != time && !player.caplayer) // not when connecting
+ {
+ player.caplayer = 0.5;
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
+ }
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, reset_map_players)
+ {
+ FOREACH_CLIENT(true, {
+ CS(it).killcount = 0;
+ it.mmm_status = 0;
+ mmm_FakeTimeLimit(it, -1); // restore original timelimit
+ if (!it.caplayer && IS_BOT_CLIENT(it))
+ it.caplayer = 1;
+ if (it.caplayer)
+ {
+ TRANSMUTE(Player, it);
+ it.caplayer = 1;
+ it.respawn_flags = RESPAWN_SILENT; //CSQC print output respawn lib.qh error fix
+ PutClientInServer(it);
+ }
+ });
+ bot_relinkplayerlist();
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, reset_map_global)
+ {
+ allowed_to_spawn = true;
+ return true;
+ }
+
+ entity mmm_LastPlayerForTeam(entity this)
+ {
+ entity last_pl = NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
+ if (!IS_DEAD(it) && this.mmm_status == it.mmm_status)
+ {
+ if (!last_pl)
+ {
+ last_pl = it;
+ }
+ else
+ return NULL;
+ }
+ });
+ return last_pl;
+ }
+
+ void mmm_LastPlayerForTeam_Notify(entity this)
+ {
+ if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
+ {
+ entity pl = mmm_LastPlayerForTeam(this);
+ if (pl)
+ Send_Notification(NOTIF_ONE_ONLY, pl, MSG_CENTER, CENTER_ALONE);
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, PlayerDies)
+ {
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ //float frag_deathtype = M_ARGV(3, float);
+
+ mmm_LastPlayerForTeam_Notify(frag_target);
+ if (!allowed_to_spawn)
+ {
+ frag_target.respawn_flags = RESPAWN_DENY;
+ // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+ frag_target.respawn_time = time + 2;
+ }
+ frag_target.respawn_flags |= RESPAWN_DENY;
+ frag_target.event_damage = func_null;
+ frag_target.health = 0;
+
+ if (!warmup_stage)
- if (IS_BOT_CLIENT(frag_target))
- bot_clear(frag_target);
- }
+ eliminatedPlayers.SendFlags |= 1;
+
+ //if(frag_attacker.mmm_status == frag_target.mmm_status)
+ // killed an ally! punishment is sentenced
+ if(frag_attacker.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ //PrintToChatAll("^1DEBUG^7: ^4SLEUTH ^1DAMAGE/DEAD^7 HAS TAKEN!");
+ Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
+ }
+ }
+ if (frag_attacker.mmm_status == MMM_STATUS_CIVILIAN)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ //PrintToChatAll("^1DEBUG^7: ^2CIVILIAN ^1DAMAGE/DEAD^7 HAS TAKEN!");
+ Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
+ }
+ }
+ if (frag_attacker.mmm_status == MMM_STATUS_MURDERER)
+ {
+ if (frag_target.mmm_status == MMM_STATUS_MURDERER)
+ {
+ //PrintToChatAll("^1DEBUG^7: ^1MURDERER ^1DAMAGE/DEAD^7 HAS TAKEN!");
+ Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
+ }
+ }
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, ClientDisconnect)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if (IS_PLAYER(player) && !IS_DEAD(player))
+ mmm_LastPlayerForTeam_Notify(player);
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, MakePlayerObserver)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if (IS_PLAYER(player) && !IS_DEAD(player))
+ mmm_LastPlayerForTeam_Notify(player);
+ if (player.killindicator_teamchange == -2) // player wants to spectate
+ player.caplayer = 0;
+ if (player.caplayer)
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+ if (!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
+ if (!player.caplayer)
+ {
+ player.mmm_validkills = 0;
+ player.mmm_status = 0;
+ mmm_FakeTimeLimit(player, -1); // restore original timelimit
+ return false; // allow team reset
+ }
+ return true; // prevent team reset
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, Scores_CountFragsRemaining)
+ {
+ // announce remaining frags?
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, GiveFragsForKill, CBC_ORDER_FIRST)
+ {
+ entity frag_attacker = M_ARGV(0, entity);
+ if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
+ frag_attacker.mmm_validkills += M_ARGV(2, float);
+ M_ARGV(2, float) = 0; // score will be given to the winner when the round ends
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, AddPlayerScore)
+ {
+ // add scorefield for scoreboard here
+ entity scorefield = M_ARGV(0, entity);
+ if(scorefield == SP_KILLS || scorefield == SP_DEATHS || scorefield == SP_SUICIDES || scorefield == SP_DMG || scorefield == SP_DMGTAKEN)
+ M_ARGV(1, float) = 0; // don't report that the player has killed or been killed, that would out them as a murderer!
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, CalculateRespawnTime)
+ {
+ // no respawn calculations needed, player is forced to spectate anyway
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+ {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ if (IS_PLAYER(it) || it.caplayer == 1)
+ ++M_ARGV(0, int);
+ ++M_ARGV(1, int);
+ });
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, ClientCommand_Spectate)
+ {
+ entity player = M_ARGV(0, entity);
+
+ if (player.caplayer)
+ {
+ // they're going to spec, we can do other checks
+ if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
+ return MUT_SPECCMD_FORCE;
+ }
+
+ return MUT_SPECCMD_CONTINUE;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, GetPlayerStatus)
+ {
+ entity player = M_ARGV(0, entity);
+
+ return player.caplayer == 1;
+ }
+
+ MUTATOR_HOOKFUNCTION(mmm, BotShouldAttack)
+ {
+ entity bot = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+
+ if(targ.mmm_status == bot.mmm_status)
+ {
+ return true;
+ }
+
+ // LegendGuard fixed the problem of Sleuths and Civilians attacking each other 26-03-2021
+ if(bot.mmm_status == MMM_STATUS_SLEUTH)
+ {
+ if(targ.mmm_status == MMM_STATUS_CIVILIAN)
+ return true;
+ }
+ }