DEATHTYPE(DEATH_TOUCHEXPLODE, DEATH_SELF_TOUCHEXPLODE, DEATH_MURDER_TOUCHEXPLODE, NORMAL_POS) \
DEATHTYPE(DEATH_CHEAT, DEATH_SELF_CHEAT, DEATH_MURDER_CHEAT, NORMAL_POS) \
DEATHTYPE(DEATH_FIRE, DEATH_SELF_FIRE, DEATH_MURDER_FIRE, NORMAL_POS) \
- DEATHTYPE(DEATH_VHCRUSH, NO_MSG, NO_MSG, DEATH_VHFIRST) \
- DEATHTYPE(DEATH_SBMINIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SBROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SBBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_CANNON, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_DEATH, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_GUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY_HEAL, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_DEATH, NO_MSG, NO_MSG, DEATH_VHLAST) \
+ DEATHTYPE(DEATH_VH_CRUSH, NO_MSG, DEATH_MURDER_VH_CRUSH, DEATH_VHFIRST) \
+ DEATHTYPE(DEATH_VH_SPID_MINIGUN, NO_MSG, DEATH_MURDER_VH_SPID_MINIGUN, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_SPID_ROCKET, NO_MSG, DEATH_MURDER_VH_SPID_ROCKET, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_SPID_DEATH, NO_MSG, DEATH_MURDER_VH_SPID_DEATH, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_WAKI_GUN, NO_MSG, DEATH_MURDER_VH_WAKI_GUN, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_WAKI_ROCKET, NO_MSG, DEATH_MURDER_VH_WAKI_ROCKET, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_WAKI_DEATH, NO_MSG, DEATH_MURDER_VH_WAKI_DEATH, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_RAPT_CANNON, NO_MSG, DEATH_MURDER_VH_RAPT_CANNON, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_RAPT_BOMB, NO_MSG, DEATH_MURDER_VH_RAPT_BOMB, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_RAPT_FRAGMENT, NO_MSG, DEATH_MURDER_VH_RAPT_FRAGMENT, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_RAPT_DEATH, NO_MSG, DEATH_MURDER_VH_RAPT_DEATH, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_BUMB_GUN, NO_MSG, DEATH_MURDER_VH_BUMB_GUN, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_BUMB_RAY, NO_MSG, DEATH_MURDER_VH_BUMB_RAY, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_BUMB_RAY_HEAL, NO_MSG, DEATH_MURDER_VH_BUMB_RAY_HEAL, NORMAL_POS) \
+ DEATHTYPE(DEATH_VH_BUMB_DEATH, NO_MSG, DEATH_MURDER_VH_BUMB_DEATH, DEATH_VHLAST) \
DEATHTYPE(DEATH_TURRET, DEATH_SELF_TURRET, NO_MSG, DEATH_TURRET_FIRST) \
DEATHTYPE(DEATH_TURRET_EWHEEL, DEATH_SELF_TURRET_EWHEEL, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_TURRET_FLAC, DEATH_SELF_TURRET_FLAC, NO_MSG, NORMAL_POS) \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \