bool autocvar_g_campaign;
void m_draw(float width, float height)
{
- if (autocvar_menu_force_on_disconnection > 0)
+ static float connected_time;
+ if (clientstate() == CS_DISCONNECTED)
{
- static float connected_time;
- if (clientstate() == CS_DISCONNECTED)
+ if (autocvar_g_campaign)
{
- if (autocvar_g_campaign)
+ if (connected_time && time - connected_time > 0)
{
// in the case player uses the disconnect command (in the console or with a key)
// reset g_campaign and update menu items to reflect cvar values that may have been restored after quiting the campaign
cvar_set("g_campaign", "0");
m_sync();
}
+ }
+ if (autocvar_menu_force_on_disconnection > 0)
+ {
if (connected_time && time - connected_time > autocvar_menu_force_on_disconnection)
{
m_toggle(true);
connected_time = 0;
}
}
- else
- connected_time = time;
}
+ else
+ connected_time = time;
m_gamestatus();