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+h1. Mapping
+
+[[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant.
+
+h2. Basics of mapping - the NetRadiant handbook
+[[Basic mapping in Radiant]] - Basic manipulation techniques
+[[Basic texturing]] - How to make the map look colorful and pretty
+[[Patches]] - When straight lines just don't cut it
+[[Lighthing]] - And the Mapper said - let there be light!
+[[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
+[[Entities]] - Platforms, trains, speakers, new toys, new toys
+[[Hinting]] - Hint: there are things that might better not be seen
+
+
+h2. Game-type specific mapping
+[[Deathmatch]] - Free for all
+[[Team deathmatch]] - I got your covered, mate.
+[[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!!
+[[Domination]] - Divide et impera
+[[Onslaught]] - Now with vehicles!
+
+h3. Advanced mapping