// event chase camera\r
if(cvar("chase_active") <= 0) // greater than 0 means it's enabled manually, and this code is skipped\r
{\r
- if(spectatee_status >= 0 && (cvar("cl_eventchase_death") && getstati(STAT_HEALTH) <= 0 && !intermission) || intermission)\r
+ if(spectatee_status >= 0 && (cvar("cl_eventchase_death") && getstati(STAT_HEALTH) <= 0 && !intermission && !getstati(STAT_VORE_EATEN)) || intermission)\r
{\r
// make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)\r
vector current_view_origin = getpropertyvec(VF_ORIGIN);\r
\r
- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
\r
-- 0.7 BUG: Fix the following crash, apparently taking place after the tutorial map: http://pastebin.com/hz9md090\r
-\r
-- 0.7: I set a different horizontal and vertical view bobbing, but the menu sliders adjust both to the same value. Fix this somehow\r
-\r
-- 0.7 BUG: Death chase camera activates when you're in a belly
\ No newline at end of file
+- 0.7 BUG: Fix the following crash, apparently taking place after the tutorial map: http://pastebin.com/hz9md090
\ No newline at end of file