]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove deprecated CTF code in cl_client.qc and teamplay.qc
authorSamual <samual@xonotic.org>
Mon, 2 Apr 2012 15:34:00 +0000 (11:34 -0400)
committerSamual <samual@xonotic.org>
Mon, 2 Apr 2012 15:34:00 +0000 (11:34 -0400)
qcsrc/server/cl_client.qc
qcsrc/server/teamplay.qc

index 7a0210e4226bcf750c6871fafa4273b935ba6de6..10e4c13790b64de425d699b19cb55ebe78d1ad43 100644 (file)
@@ -637,7 +637,6 @@ PutClientInServer
 Called when a client spawns in the server
 =============
 */
-//void() ctf_playerchanged;
 
 void PutClientInServer (void)
 {
@@ -921,9 +920,6 @@ void PutClientInServer (void)
        } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
-
-       //if(g_ctf)
-       //      ctf_playerchanged();
 }
 
 .float ebouncefactor, ebouncestop; // electro's values
@@ -1337,7 +1333,6 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-//void ctf_clientconnect();
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
@@ -1509,10 +1504,6 @@ void ClientConnect (void)
                if(g_arena)
                        Spawnqueue_Insert(self);
        }
-       /*else if(g_ctf)
-       {
-               ctf_clientconnect();
-       }*/
 
        attach_entcs();
 
@@ -2536,7 +2527,6 @@ Called every frame for each client before the physics are run
 =============
 */
 .float usekeypressed;
-//void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
 void PlayerPreThink (void)
@@ -2834,9 +2824,6 @@ void PlayerPreThink (void)
                if(frametime)
                        player_anim();
 
-               //if(g_ctf)
-               //      ctf_setstatus();
-
                if(g_nexball)
                        nexball_setstatus();
                
index de6fe352a4bc3c1d7327dee2ed482df2afc57a1f..ce0e5c9c5157f2b68903387a9b490d025e1d25bd 100644 (file)
@@ -68,7 +68,6 @@ string TeamNoName(float t)
 }
 
 void dom_init();
-//void ctf_init();
 void runematch_init();
 void tdm_init();
 void entcs_init();
@@ -933,7 +932,6 @@ void SV_ChangeTeam(float _color)
                if(self.deadflag == DEAD_NO)
                        Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
        }
-       //ctf_playerchanged();
 }
 
 void ShufflePlayerOutOfTeam (float source_team)