Called when a client spawns in the server
=============
*/
-//void() ctf_playerchanged;
void PutClientInServer (void)
{
} else if(self.classname == "observer") {
PutObserverInServer ();
}
-
- //if(g_ctf)
- // ctf_playerchanged();
}
.float ebouncefactor, ebouncestop; // electro's values
Called when a client connects to the server
=============
*/
-//void ctf_clientconnect();
string ColoredTeamName(float t);
void DecodeLevelParms (void);
//void dom_player_join_team(entity pl);
if(g_arena)
Spawnqueue_Insert(self);
}
- /*else if(g_ctf)
- {
- ctf_clientconnect();
- }*/
attach_entcs();
=============
*/
.float usekeypressed;
-//void() ctf_setstatus;
void() nexball_setstatus;
.float items_added;
void PlayerPreThink (void)
if(frametime)
player_anim();
- //if(g_ctf)
- // ctf_setstatus();
-
if(g_nexball)
nexball_setstatus();
}
void dom_init();
-//void ctf_init();
void runematch_init();
void tdm_init();
void entcs_init();
if(self.deadflag == DEAD_NO)
Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
}
- //ctf_playerchanged();
}
void ShufflePlayerOutOfTeam (float source_team)