float *v3f, *t2f, *c4f;
particletexture_t *tex;
float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
- float ambient[3], diffuse[3], diffusenormal[3];
+// float ambient[3], diffuse[3], diffusenormal[3];
float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
vec4_t colormultiplier;
float minparticledist_start, minparticledist_end;
int surfaceindex;
int t;
int nodeleafindex;
- const int *nodeleaflist;
int currentmaterialflags;
qboolean castshadow;
msurface_t *surface;
node = bih->nodes + nodenum;
if (node->type == BIH_UNORDERED)
{
- nodeleaflist = node->children;
for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++)
{
leaf = bih->leafs + node->children[nodeleafindex];