set timelimit_min 5 "shortest match time achieveable with reducematchtime and timelimit votes"
set timelimit_max 60 "maximum match time achieveable with extendmatchtime and timelimit votes"
-sv_gameplayfix_delayprojectiles 0
-sv_gameplayfix_q2airaccelerate 1
-sv_gameplayfix_stepmultipletimes 1
-sv_gameplayfix_stepdown 2
-// only available in qc physics
-set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply"
-
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2 "timer before death when using the kill command"
set g_balance_kill_antispam 5 "additional time added to the kill delay if used repeatedly"
-// this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
-sv_gameplayfix_droptofloorstartsolid 0
-
set sv_foginterval 1 "force enable fog in regular intervals"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
alias pm_gw "prvm_globalwatchpoint menu ${* ?}"
///////// qc debugger shortcuts END /////////
+sv_gameplayfix_delayprojectiles 0
+sv_gameplayfix_q2airaccelerate 1
+sv_gameplayfix_stepmultipletimes 1
+sv_gameplayfix_stepdown 2
+// only available in qc physics
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply"
+
+// this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
+// the bugs should be fixed in https://gitlab.com/xonotic/darkplaces/-/merge_requests/144 but we don't need this, didn't enable it in the past, and it's not implemented in DropToFloor_QC().
+sv_gameplayfix_droptofloorstartsolid 0
+
// otherwise, antilag breaks
sv_gameplayfix_consistentplayerprethink 1
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1
+// avoid needing to work around Quake bbox expansion in many places
+sv_legacy_bbox_expand 0
+
set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)"
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"