set hud_style default // which subfolder to use for HUD images in gfx/hud/\r
\r
set hud_backgrounds 4 // total number of backgrounds defined\r
-set hud_background_1_texture "gfx/hud/bg_status"\r
+set hud_background_1_texture "bg_status"\r
set hud_background_1_position "0 -0.85 0"\r
set hud_background_1_scale "0.2 0.15 0"\r
set hud_background_1_colortype 1 // 0 = white, 1 = HUD / team color, 2 = vore color\r
-set hud_background_2_texture "gfx/hud/bg_stomach"\r
+set hud_background_2_texture "bg_stomach"\r
set hud_background_2_position "-0.68 -0.58 0"\r
set hud_background_2_scale "0.325 0.475 0"\r
set hud_background_2_colortype 1 // 0 = white, 1 = HUD / team color, 2 = vore color\r
-set hud_background_3_texture "gfx/hud/bg_stomach_status"\r
+set hud_background_3_texture "bg_stomach_status"\r
set hud_background_3_position "-0.68 -0.58 0"\r
set hud_background_3_scale "0.325 0.475 0"\r
set hud_background_3_colortype 2 // 0 = white, 1 = HUD / team color, 2 = vore color\r
-set hud_background_4_texture "gfx/hud/bg_timer"\r
+set hud_background_4_texture "bg_timer"\r
set hud_background_4_position "0.875 0.95 0"\r
set hud_background_4_scale "0.125 0.05 0"\r
set hud_background_4_colortype 1 // 0 = white, 1 = HUD / team color, 2 = vore color\r
float i;\r
for(i = 1; i <= total; i++)\r
{\r
- string img = cvar_string(strcat("hud_background_", ftos(i), "_texture"));\r
+ string img = Sbar_GetTexture(cvar_string(strcat("hud_background_", ftos(i), "_texture")));\r
vector pos = stov(cvar_string(strcat("hud_background_", ftos(i), "_position")));\r
vector sz = stov(cvar_string(strcat("hud_background_", ftos(i), "_scale")));\r
\r