{"bb6", "Twin Fortress"},
{"bb7", "Midgard"},
{"bb8", "Fun With Heads"},
+
{"e1m1", "Cradle to Grave"},
+ {"e1m2", "Wrong Side of the Tracks"},
{"e1m7", "Altar of Stone"},
{"dm1", "Monolith Building 11"},
{"crypt", "The Crypt"},
{"bb3_2k1", "Bodies Infusion"},
+ {"dcamp", "DeathCamp"},
{"dranzbb6", "Black Coffee"},
+ {"highnoon", "HighNoon"},
{"qbb1", "The Confluence"},
{"qbb2", "KathartiK"},
{"qbb3", "Caleb's Woodland Retreat"},
episode_t transfusionepisodes[] =
{
- {"Blood", 0, 10},
- {"Plasma Pack", 10, 4},
- {"Cryptic Passage", 14, 2},
- {"Blood 2", 16, 5},
- {"Custom", 21, 7}
+ {"Blood", 0, 8},
+ {"Blood Single Player", 8, 3},
+ {"Plasma Pack", 11, 4},
+ {"Cryptic Passage", 15, 2},
+ {"Blood 2", 17, 5},
+ {"Custom", 22, 9}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 6};
typedef struct
{