]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Weapons panel: better way to enlarge weapon_size to match desired aspect
authorterencehill <piuntn@gmail.com>
Mon, 2 Feb 2015 16:45:38 +0000 (17:45 +0100)
committerterencehill <piuntn@gmail.com>
Mon, 2 Feb 2015 16:45:38 +0000 (17:45 +0100)
qcsrc/client/hud.qc

index 7517775da671505b8f4538afa62f13b0e88099fb..9bc90d49fc980d4494f440d7c5e79690f4951085 100644 (file)
@@ -535,13 +535,14 @@ void HUD_Weapons(void)
                weapon_size_y = old_panel_size_y / rows;
 
                // reduce rows and columns as needed
-               float columns_save = columns;
                columns = ceil(weapon_count / rows);
                rows = ceil(weapon_count / columns);
 
-               // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
-               if(columns < columns_save)
-                       weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+               // NOTE: although weapons should aways look the same even if onlyowned is disabled,
+               // we enlarge them a bit when possible to better match the desired aspect ratio
+               // as they look much better
+               weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+               weapon_size_y = min(old_panel_size_y / rows, weapon_size_x / aspect);
 
                // reduce size of the panel
                panel_size_x = columns * weapon_size_x;