This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+03/06/2006
+SPoG
+- Changed doom3 entity creation to add model key for brush-entities.
+- Fixed crash in Save Region.
+
29/05/2006
SPoG
- Changed default doom3 light_radius to be taken from the entity-definition.
for(i=0; i<6; i++)
{
region_sides[i] = &GlobalBrushCreator().createBrush();
- Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(*region_sides[i]);
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(NodeSmartReference(*region_sides[i]));
}
region_startpoint = &GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("info_player_start", false));
ConstructRegionBrushes(region_sides, region_mins, region_maxs);
ConstructRegionStartpoint(region_startpoint, region_mins, region_maxs);
- Node_getTraversable(GlobalSceneGraph().root())->insert(*region_startpoint);
+ Node_getTraversable(GlobalSceneGraph().root())->insert(NodeSmartReference(*region_startpoint));
}
void RemoveRegionBrushes (void)