/* bsp */
#define MAX_PATCH_SIZE 32
-#define MAX_BRUSH_SIDES 4096
+#define MAX_BRUSH_SIDES 1024
#define MAX_BUILD_SIDES 300
#define MAX_EXPANDED_AXIS 128
#define MAX_PORTALS 32768
#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
-#define MAX_POINTS_ON_FIXED_WINDING 36 /* ydnar: increased this from 12 at the expense of more memory */
+#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
#define MAX_PORTALS_ON_LEAF 128
/* ok to increase these at the expense of more memory */
#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x10000
-#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
+#define MAX_MAP_BRUSHES 0x8000
+#define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
-#define MAX_MAP_PLANES 0x400000 //% 0x20000 /* ydnar for md */
+#define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_BRUSHSIDES 0x400000 //% 0x20000 /* ydnar */
+#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
#define MAX_MAP_LEAFS 0x20000
#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
#define MAX_MAP_LEAFBRUSHES 0x40000
#define MAX_MAP_PORTALS 0x20000
#define MAX_MAP_LIGHTING 0x800000
#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
-#define MAX_MAP_VISIBILITY 0x800000
+#define MAX_MAP_VISIBILITY 0x200000
#define MAX_MAP_DRAW_SURFS 0x20000
#define MAX_MAP_DRAW_VERTS 0x80000
bspDrawVert_t *dv[2];
} originalEdge_t;
-#define MAX_ORIGINAL_EDGES 0x80000
+#define MAX_ORIGINAL_EDGES 0x10000
originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
int numOriginalEdges;
-#define MAX_EDGE_LINES 0x80000
+#define MAX_EDGE_LINES 0x10000
edgeLine_t edgeLines[MAX_EDGE_LINES];
int numEdgeLines;
FixSurfaceJunctions
====================
*/
-#define MAX_SURFACE_VERTS 1024
+#define MAX_SURFACE_VERTS 256
void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
int i, j, k;
edgeLine_t *e;