cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
+cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
Cvar_RegisterVariable (&pr_checkextension);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&skill);
+ Cvar_RegisterVariable (&campaign);
Cvar_RegisterVariable (&host_timescale);
Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
Cvar_RegisterVirtual (&host_timescale, "slowmo");
//
// make cvars consistant
//
+
if (coop.integer)
+ {
Cvar_SetValueQuick(&deathmatch, 0);
+ Cvar_SetValueQuick(&campaign, 0);
+ }
+ else if(!deathmatch.integer)
+ Cvar_SetValueQuick(&campaign, 1);
+ else
+ Cvar_SetValueQuick(&campaign, 0);
// LadyHavoc: it can be useful to have skills outside the range 0-3...
//current_skill = bound(0, (int)(skill.value + 0.5), 3);
//Cvar_SetValue ("skill", (float)current_skill);