fclose(fh);
}
-vector HUD_Panel_CheckLimitSize(float id, vector mySize)
+vector HUD_Panel_GetMinSize(float id)
{
+ vector mySize;
switch(id) {
case 0:
- mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
- mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
+ mySize_x = 1/10; // at least 1/10 * height
+ mySize_y = 1/26; // at least 1/26 * width
break;
case 1:
if(cvar("hud_inventory_onlycurrent"))
- mySize_y = mySize_x * (2/5); // 2/5 width
+ mySize_y = 2/5; // 2/5 width
else
- mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
+ mySize_x = 0.7; // at least 0.7 * height
break;
case 3:
if(cvar("hud_healtharmor") == 2)
- mySize_y = 0.23 * mySize_x; // 0.23 * width, trial and error...
+ mySize_y = 0.23; // 0.23 * width, trial and error...
break;
case 5:
- mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
+ mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
break;
case 7:
- mySize_y = (1/4) * mySize_x; // 1/4 * width
+ mySize_y = 1/4; // 1/4 * width
break;
case 8:
- mySize_y = (1/4) * mySize_x; // 1/4 * width
+ mySize_y = 1/4; // 1/4 * width
break;
case 9:
- mySize_y = (1/4) * mySize_x; // 1/4 * width
+ mySize_y = 1/4; // 1/4 * width
break;
case 10:
- mySize_y = (1/2) * mySize_x; // 1/2 * width
+ mySize_y = 1/2; // 1/2 * width
break;
case 11:
- mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
+ mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
break;
}
return mySize;
return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
}
-float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
{
float i;
vector myTarget;
- myTarget = mySize;
+ myTarget = myPos;
vector targPos;
vector targSize;
if(i == id || !HUD_Panel_CheckActive(i))
continue;
- targPos = HUD_Panel_GetPos(i);
- targSize = HUD_Panel_GetSize(i);
-
targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
targCenter_x = targPos_x + 0.5 * targSize_x;
targCenter_y = targPos_y + 0.5 * targSize_y;
- if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
{
if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
+ myTarget_x = targPos_x - mySize_x;
else // push it upwards
- myTarget_y = targPos_y - myPos_y;
+ myTarget_y = targPos_y - mySize_y;
}
- else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
{
if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
myTarget_x = targPos_x + targSize_x;
else // push it upwards
- myTarget_y = targPos_y - myPos_y;
+ myTarget_y = targPos_y - mySize_y;
}
else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
{
if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
+ myTarget_x = targPos_x - mySize_x;
else // push it downwards
myTarget_y = targPos_y + targSize_y;
}
return myTarget;
}
-// TODO: checkResize
-float HUD_Panel_SetSize(float id, vector mySize)
+void HUD_Panel_SetPos(float id, vector pos)
{
- float didntresize;
-
- vector oldSize;
- oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+ vector oldPos;
+ oldPos = HUD_Panel_GetPos(id);
- vector myPos;
- myPos = HUD_Panel_GetPos(id);
+ vector mySize;
+ mySize = HUD_Panel_GetSize(id);
- // check for collisions
if(cvar("hud_configure_checkcollisions"))
- mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
-
- mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
- mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
-
- // cap against panel's own limits
- mySize = HUD_Panel_CheckLimitSize(id, mySize);
+ pos = HUD_Panel_CheckMove(id, pos, mySize);
- //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
- //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
if(cvar("hud_configure_grid"))
{
- mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
- mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+ pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
}
- // TODO: is this needed?
- // this is to check if (and how) SetPos should be called
- if(mySize_x == oldSize_x && mySize_y == oldSize_y)
- didntresize = 3; // didnt resize either
- else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
- didntresize = 2; // resized Y
- else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
- didntresize = 1; // resized X
+ if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+ pos_x = pos_x - vid_conwidth;
+ if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+ pos_y = pos_y - vid_conheight;
string s;
- s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
- return didntresize;
+ s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
}
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
{
float i;
vector myTarget;
- myTarget = myPos;
+ myTarget = mySize;
vector targPos;
vector targSize;
if(i == id || !HUD_Panel_CheckActive(i))
continue;
+ targPos = HUD_Panel_GetPos(i);
+ targSize = HUD_Panel_GetSize(i);
+
targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
targCenter_x = targPos_x + 0.5 * targSize_x;
targCenter_y = targPos_y + 0.5 * targSize_y;
- if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
{
if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ myTarget_x = targPos_x - myPos_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = targPos_y - myPos_y;
}
- else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
{
if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
myTarget_x = targPos_x + targSize_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = targPos_y - myPos_y;
}
- else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
{
if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ myTarget_x = targPos_x - myPos_x;
else // push it downwards
myTarget_y = targPos_y + targSize_y;
}
- else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
{
if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
myTarget_x = targPos_x + targSize_x;
return myTarget;
}
-void HUD_Panel_SetPos(float id, vector pos, float didntresize)
+void HUD_Panel_SetPosSize(float id, vector myPos, vector resizeorigin)
{
- vector oldPos;
- oldPos = HUD_Panel_GetPos(id);
- if(didntresize == 2)
- pos_x = oldPos_x;
- else if(didntresize == 1)
- pos_y = oldPos_y;
- else if(didntresize == 3)
- return;
+ vector oldSize, oldPos;
vector mySize;
- mySize = HUD_Panel_GetSize(id);
+ mySize = resizeorigin - myPos;
- if(cvar("hud_configure_checkcollisions"))
- pos = HUD_Panel_CheckMove(id, pos, mySize);
+ // cap against panel's own limits
+ vector minSize;
+ minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now
- pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
- pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+ mySize_x = max(minSize_x * mySize_y, mySize_x);
+ mySize_y = max(minSize_y * mySize_x, mySize_y);
+
+ oldPos = HUD_Panel_GetPos(id);
+ oldSize = HUD_Panel_GetSize(id);
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ /*
if(cvar("hud_configure_grid"))
{
- pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
- pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+ mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
}
- if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
- pos_x = pos_x - vid_conwidth;
- if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
- pos_y = pos_y - vid_conheight;
+ if(cvar("hud_configure_checkcollisions")) {
+ mySize = HUD_Panel_CheckResize(id, myPos, mySize);
+ myPos = HUD_Panel_CheckMove(id, myPos, mySize);
+ }
+
+ mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
+ mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
+
+ if(oldSize_x == mySize_x)
+ myPos_x = oldPos_x;
+ if(oldSize_y == mySize_y)
+ myPos_y = oldPos_y;
+
+ myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
+ myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
+
+ if(cvar("hud_configure_grid"))
+ {
+ myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+ myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ }
+
+ if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+ myPos_x = myPos_x - vid_conwidth;
+ if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+ myPos_y = myPos_y - vid_conheight;
+ */
string s;
- s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+ s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+ s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
}
return false;
}
+// get rid of mouseprevpos, it was a terrible idea TODO
vector mousepos, mouseprevpos;
vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
-vector panel_click_pos; // panel pos (saved only upon a click)
-vector panel_click_size; // panel size (saved only upon a click)
+vector panel_click_resizeorigin; // coordinates for opposite point when resizing
float highlightedPanel;
float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
void HUD_Panel_Mouse()
if(prevMouseClicked == 0)
{
panel_click_distance = mousepos - panelPos;
- panel_click_pos = panelPos;
- panel_click_size = panelSize;
+ if(highlightedAction == 2)
+ {
+ if(resizeCorner == 1)
+ panel_click_resizeorigin = panelPos + panelSize;
+ else if(resizeCorner == 2)
+ panel_click_resizeorigin = panelPos + eY * panelSize_y;
+ else if(resizeCorner == 3)
+ panel_click_resizeorigin = panelPos + eX * panelSize_x;
+ else if(resizeCorner == 4)
+ panel_click_resizeorigin = panelPos;
+ }
}
if(highlightedAction == 1)
- HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
+ HUD_Panel_SetPos(i, mousepos - panel_click_distance);
else if(highlightedAction == 2)
- {
- float didntresize; // panel too big/too small, dont resize (also has to affect moving)
- if(resizeCorner == 1) {
- didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
- HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
- }
- if(resizeCorner == 2) {
- didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
- + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
- HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
- }
- if(resizeCorner == 3) {
- didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
- HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
- }
- if(resizeCorner == 4) {
- HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
- }
- }
+ HUD_Panel_SetPosSize(i, mousepos - panel_click_distance, panel_click_resizeorigin);
}
}
}
prevMouseClicked = mouseClicked;
}
-/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
-{
- vector pos;
- vector size;
-
- pos =
-*/ // maybe one day, since this will be quite complicated
-
// Weapon icons (#0)
//
float weaponspace[10];