NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
{
warpzone_warpzones_exist = 1;
- if (!self.enemy)
+ if (!this.enemy)
{
- self.enemy = new(warpzone_from);
+ this.enemy = new(warpzone_from);
}
- self.classname = "trigger_warpzone";
+ this.classname = "trigger_warpzone";
int f = ReadByte();
- self.warpzone_isboxy = (f & 1);
+ this.warpzone_isboxy = (f & 1);
if(f & 4)
{
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
}
else
- self.origin = '0 0 0';
- self.modelindex = ReadShort();
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- self.scale = ReadByte() / 16;
- self.enemy.oldorigin_x = ReadCoord();
- self.enemy.oldorigin_y = ReadCoord();
- self.enemy.oldorigin_z = ReadCoord();
- self.enemy.avelocity_x = ReadCoord();
- self.enemy.avelocity_y = ReadCoord();
- self.enemy.avelocity_z = ReadCoord();
- self.oldorigin_x = ReadCoord();
- self.oldorigin_y = ReadCoord();
- self.oldorigin_z = ReadCoord();
- self.avelocity_x = ReadCoord();
- self.avelocity_y = ReadCoord();
- self.avelocity_z = ReadCoord();
+ this.origin = '0 0 0';
+ this.modelindex = ReadShort();
+ this.mins_x = ReadCoord();
+ this.mins_y = ReadCoord();
+ this.mins_z = ReadCoord();
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
+ this.scale = ReadByte() / 16;
+ this.enemy.oldorigin_x = ReadCoord();
+ this.enemy.oldorigin_y = ReadCoord();
+ this.enemy.oldorigin_z = ReadCoord();
+ this.enemy.avelocity_x = ReadCoord();
+ this.enemy.avelocity_y = ReadCoord();
+ this.enemy.avelocity_z = ReadCoord();
+ this.oldorigin_x = ReadCoord();
+ this.oldorigin_y = ReadCoord();
+ this.oldorigin_z = ReadCoord();
+ this.avelocity_x = ReadCoord();
+ this.avelocity_y = ReadCoord();
+ this.avelocity_z = ReadCoord();
if(f & 2)
{
- self.warpzone_fadestart = ReadShort();
- self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+ this.warpzone_fadestart = ReadShort();
+ this.warpzone_fadeend = max(this.warpzone_fadestart + 1, ReadShort());
}
else
{
- self.warpzone_fadestart = 0;
- self.warpzone_fadeend = 0;
+ this.warpzone_fadestart = 0;
+ this.warpzone_fadeend = 0;
}
// common stuff
- WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
+ WarpZone_SetUp(this, this.enemy.oldorigin, this.enemy.avelocity, this.oldorigin, this.avelocity);
// link me
- //setmodel(self, self.model);
- setorigin(self, self.origin);
- setsize(self, self.mins, self.maxs);
+ //setmodel(this, this.model);
+ setorigin(this, this.origin);
+ setsize(this, this.mins, this.maxs);
// how to draw
// engine currently wants this
- setpredraw(self, WarpZone_Fade_PreDraw);
+ setpredraw(this, WarpZone_Fade_PreDraw);
- //self.move_touch = WarpZone_Touch;
+ //this.move_touch = WarpZone_Touch;
return true;
}
NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
{
warpzone_cameras_exist = 1;
- self.classname = "func_warpzone_camera";
+ this.classname = "func_warpzone_camera";
int f = ReadByte();
if(f & 4)
{
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
}
else
- self.origin = '0 0 0';
- self.modelindex = ReadShort();
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- self.scale = ReadByte() / 16;
- self.oldorigin_x = ReadCoord();
- self.oldorigin_y = ReadCoord();
- self.oldorigin_z = ReadCoord();
- self.avelocity_x = ReadCoord();
- self.avelocity_y = ReadCoord();
- self.avelocity_z = ReadCoord();
+ this.origin = '0 0 0';
+ this.modelindex = ReadShort();
+ this.mins_x = ReadCoord();
+ this.mins_y = ReadCoord();
+ this.mins_z = ReadCoord();
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
+ this.scale = ReadByte() / 16;
+ this.oldorigin_x = ReadCoord();
+ this.oldorigin_y = ReadCoord();
+ this.oldorigin_z = ReadCoord();
+ this.avelocity_x = ReadCoord();
+ this.avelocity_y = ReadCoord();
+ this.avelocity_z = ReadCoord();
if(f & 2)
{
- self.warpzone_fadestart = ReadShort();
- self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+ this.warpzone_fadestart = ReadShort();
+ this.warpzone_fadeend = max(this.warpzone_fadestart + 1, ReadShort());
}
else
{
- self.warpzone_fadestart = 0;
- self.warpzone_fadeend = 0;
+ this.warpzone_fadestart = 0;
+ this.warpzone_fadeend = 0;
}
// common stuff
- WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
+ WarpZone_Camera_SetUp(this, this.oldorigin, this.avelocity);
// engine currently wants this
- self.drawmask = MASK_NORMAL;
+ this.drawmask = MASK_NORMAL;
// link me
- //setmodel(self, self.model);
- setorigin(self, self.origin);
- setsize(self, self.mins, self.maxs);
+ //setmodel(this, this.model);
+ setorigin(this, this.origin);
+ setsize(this, this.mins, this.maxs);
// how to draw
// engine currently wants this
- setpredraw(self, WarpZone_Fade_PreDraw);
+ setpredraw(this, WarpZone_Fade_PreDraw);
return true;
}
void CL_RotateMoves(vector ang) = #638;
NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
{
- self.classname = "warpzone_teleported";
+ this.classname = "warpzone_teleported";
vector v;
v.x = ReadCoord();
v.y = ReadCoord();
v.z = ReadCoord();
return = true;
if (!isnew) return;
- self.warpzone_transform = v;
- setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES)));
+ this.warpzone_transform = v;
+ setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(this, getpropertyvec(VF_CL_VIEWANGLES)));
if(checkextension("DP_CSQC_ROTATEMOVES"))
CL_RotateMoves(v);
//CL_RotateMoves('0 90 0');
void WarpZone_FixPMove()
{
- entity e;
- e = WarpZone_Find(pmove_org, pmove_org);
+ entity e = WarpZone_Find(pmove_org, pmove_org);
if(e)
{
pmove_org = WarpZone_TransformOrigin(e, pmove_org);
}
#ifdef SVQC
-bool WarpZone_Teleported_Send(entity to, int sf)
-{SELFPARAM();
+bool WarpZone_Teleported_Send(entity this, entity to, int sf)
+{
WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
- WriteCoord(MSG_ENTITY, self.angles.x);
- WriteCoord(MSG_ENTITY, self.angles.y);
- WriteCoord(MSG_ENTITY, self.angles.z);
+ WriteCoord(MSG_ENTITY, this.angles.x);
+ WriteCoord(MSG_ENTITY, this.angles.y);
+ WriteCoord(MSG_ENTITY, this.angles.z);
return true;
}
#endif
entity ts = new(warpzone_teleported);
setmodel(ts, MDL_Null);
- ts.SendEntity = WarpZone_Teleported_Send;
+ ts.SendEntity = SendEntity_self;
+ ts.SendEntity3 = WarpZone_Teleported_Send;
ts.SendFlags = 0xFFFFFF;
ts.drawonlytoclient = player;
ts.think = SUB_Remove_self;
return;
#ifdef SVQC
- if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+ if(WarpZone_PlaneDist(this, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
#elif defined(CSQC)
- if(WarpZone_PlaneDist(self, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+ if(WarpZone_PlaneDist(this, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
#endif
return;
#endif
else
f = -1;
- if(WarpZone_Teleport(self, other, f, 0))
+ if(WarpZone_Teleport(this, other, f, 0))
{
#ifdef SVQC
string save1, save2;
activator = other;
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
+ save1 = this.target; this.target = string_null;
+ save2 = this.target3; this.target3 = string_null;
SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
+ if (!this.target) this.target = save1;
+ if (!this.target3) this.target3 = save2;
- setself(self.enemy);
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
+ setself(this.enemy);
+ save1 = this.target; this.target = string_null;
+ save2 = this.target2; this.target2 = string_null;
SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
+ if (!this.target) this.target = save1;
+ if (!this.target2) this.target2 = save2;
setself(this);
#endif
}
}
#ifdef SVQC
-bool WarpZone_Send(entity to, int sendflags)
-{SELFPARAM();
+bool WarpZone_Send(entity this, entity to, int sendflags)
+{
WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE);
// we must send this flag for clientside to match properly too
int f = 0;
- if(self.warpzone_isboxy)
+ if(this.warpzone_isboxy)
BITSET_ASSIGN(f, 1);
- if(self.warpzone_fadestart)
+ if(this.warpzone_fadestart)
BITSET_ASSIGN(f, 2);
- if(self.origin != '0 0 0')
+ if(this.origin != '0 0 0')
BITSET_ASSIGN(f, 4);
WriteByte(MSG_ENTITY, f);
// we need THESE to render the warpzone (and cull properly)...
if(f & 4)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
- WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
+ WriteByte(MSG_ENTITY, bound(1, this.scale * 16, 255));
// we need THESE to calculate the proper transform
- WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.z);
if(f & 2)
{
- WriteShort(MSG_ENTITY, self.warpzone_fadestart);
- WriteShort(MSG_ENTITY, self.warpzone_fadeend);
+ WriteShort(MSG_ENTITY, this.warpzone_fadestart);
+ WriteShort(MSG_ENTITY, this.warpzone_fadeend);
}
return true;
}
-bool WarpZone_Camera_Send(entity to, int sendflags)
-{SELFPARAM();
+bool WarpZone_Camera_Send(entity this, entity to, int sendflags)
+{
int f = 0;
WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
- if(self.warpzone_fadestart)
+ if(this.warpzone_fadestart)
BITSET_ASSIGN(f, 2);
- if(self.origin != '0 0 0')
+ if(this.origin != '0 0 0')
BITSET_ASSIGN(f, 4);
WriteByte(MSG_ENTITY, f);
// we need THESE to render the warpzone (and cull properly)...
if(f & 4)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
- WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
+ WriteByte(MSG_ENTITY, bound(1, this.scale * 16, 255));
// we need THESE to calculate the proper transform
- WriteCoord(MSG_ENTITY, self.enemy.origin.x);
- WriteCoord(MSG_ENTITY, self.enemy.origin.y);
- WriteCoord(MSG_ENTITY, self.enemy.origin.z);
- WriteCoord(MSG_ENTITY, self.enemy.angles.x);
- WriteCoord(MSG_ENTITY, self.enemy.angles.y);
- WriteCoord(MSG_ENTITY, self.enemy.angles.z);
+ WriteCoord(MSG_ENTITY, this.enemy.origin.x);
+ WriteCoord(MSG_ENTITY, this.enemy.origin.y);
+ WriteCoord(MSG_ENTITY, this.enemy.origin.z);
+ WriteCoord(MSG_ENTITY, this.enemy.angles.x);
+ WriteCoord(MSG_ENTITY, this.enemy.angles.y);
+ WriteCoord(MSG_ENTITY, this.enemy.angles.z);
if(f & 2)
{
- WriteShort(MSG_ENTITY, self.warpzone_fadestart);
- WriteShort(MSG_ENTITY, self.warpzone_fadeend);
+ WriteShort(MSG_ENTITY, this.warpzone_fadestart);
+ WriteShort(MSG_ENTITY, this.warpzone_fadeend);
}
return true;
// engine now aborts moves on teleport, so this SHOULD not happen any more
// but if this is called from TouchAreaGrid of the projectile moving,
// then this won't do
- if(time == self.warpzone_teleport_time)
+ if(time == this.warpzone_teleport_time)
return true;
#ifdef SVQC
save_inopen = trace_inopen;
save_inwater = trace_inwater;
float f;
- if((f = WarpZone_CheckProjectileImpact(self)) != 0)
+ if((f = WarpZone_CheckProjectileImpact(this)) != 0)
return (f > 0);
trace_dpstartcontents = save_dpstartcontents;
trace_dphitcontents = save_dphitcontents;
void WarpZone_InitStep_FindOriginTarget()
{SELFPARAM();
- if(self.killtarget != "")
+ if(this.killtarget != "")
{
- self.aiment = find(world, targetname, self.killtarget);
- if(self.aiment == world)
+ this.aiment = find(world, targetname, this.killtarget);
+ if(this.aiment == world)
{
error("Warp zone with nonexisting killtarget");
return;
}
- self.killtarget = string_null;
+ this.killtarget = string_null;
}
}
void WarpZonePosition_InitStep_FindTarget()
{SELFPARAM();
- if(self.target == "")
+ if(this.target == "")
{
error("Warp zone position with no target");
return;
}
- self.enemy = find(world, targetname, self.target);
- if(self.enemy == world)
+ this.enemy = find(world, targetname, this.target);
+ if(this.enemy == world)
{
error("Warp zone position with nonexisting target");
return;
}
- if(self.enemy.aiment)
+ if(this.enemy.aiment)
{
// already is positioned
error("Warp zone position targeting already oriented warpzone");
return;
}
- self.enemy.aiment = self;
+ this.enemy.aiment = this;
}
void WarpZoneCamera_Think()
{SELFPARAM();
- if(self.warpzone_save_origin != self.origin
- || self.warpzone_save_angles != self.angles
- || self.warpzone_save_eorigin != self.enemy.origin
- || self.warpzone_save_eangles != self.enemy.angles)
+ if(this.warpzone_save_origin != this.origin
+ || this.warpzone_save_angles != this.angles
+ || this.warpzone_save_eorigin != this.enemy.origin
+ || this.warpzone_save_eangles != this.enemy.angles)
{
- WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
- self.warpzone_save_origin = self.origin;
- self.warpzone_save_angles = self.angles;
- self.warpzone_save_eorigin = self.enemy.origin;
- self.warpzone_save_eangles = self.enemy.angles;
+ WarpZone_Camera_SetUp(this, this.enemy.origin, this.enemy.angles);
+ this.warpzone_save_origin = this.origin;
+ this.warpzone_save_angles = this.angles;
+ this.warpzone_save_eorigin = this.enemy.origin;
+ this.warpzone_save_eangles = this.enemy.angles;
}
- self.nextthink = time;
+ this.nextthink = time;
}
void WarpZoneCamera_InitStep_FindTarget()
{SELFPARAM();
entity e;
float i;
- if(self.target == "")
+ if(this.target == "")
{
error("Camera with no target");
return;
}
- self.enemy = world;
- for(e = world, i = 0; (e = find(e, targetname, self.target)); )
+ this.enemy = world;
+ for(e = world, i = 0; (e = find(e, targetname, this.target)); )
if(random() * ++i < 1)
- self.enemy = e;
- if(self.enemy == world)
+ this.enemy = e;
+ if(this.enemy == world)
{
error("Camera with nonexisting target");
return;
}
warpzone_cameras_exist = 1;
- WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
- self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 1)
+ WarpZone_Camera_SetUp(this, this.enemy.origin, this.enemy.angles);
+ this.SendFlags = 0xFFFFFF;
+ if(this.spawnflags & 1)
{
- self.think = WarpZoneCamera_Think;
- self.nextthink = time;
+ this.think = WarpZoneCamera_Think;
+ this.nextthink = time;
}
else
- self.nextthink = 0;
+ this.nextthink = 0;
}
void WarpZone_InitStep_UpdateTransform()
float i_s, i_t, n_t;
string tex;
- org = self.origin;
+ org = this.origin;
if(org == '0 0 0')
- org = 0.5 * (self.mins + self.maxs);
+ org = 0.5 * (this.mins + this.maxs);
norm = point = '0 0 0';
area = 0;
for(i_s = 0; ; ++i_s)
{
- tex = getsurfacetexture(self, i_s);
+ tex = getsurfacetexture(this, i_s);
if (!tex)
break; // this is beyond the last one
if(tex == "textures/common/trigger" || tex == "trigger")
continue;
- n_t = getsurfacenumtriangles(self, i_s);
+ n_t = getsurfacenumtriangles(this, i_s);
for(i_t = 0; i_t < n_t; ++i_t)
{
- tri = getsurfacetriangle(self, i_s, i_t);
- a = getsurfacepoint(self, i_s, tri.x);
- b = getsurfacepoint(self, i_s, tri.y);
- c = getsurfacepoint(self, i_s, tri.z);
+ tri = getsurfacetriangle(this, i_s, i_t);
+ a = getsurfacepoint(this, i_s, tri.x);
+ b = getsurfacepoint(this, i_s, tri.y);
+ c = getsurfacepoint(this, i_s, tri.z);
n = cross(c - a, b - a);
area = area + vlen(n);
norm = norm + n;
point = point * (1 / (3 * area));
if(vdist(norm, <, 0.99))
{
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " is nonplanar. BEWARE.\n");
area = 0; // no autofixing in this case
}
norm = normalize(norm);
}
ang = '0 0 0';
- if(self.aiment)
+ if(this.aiment)
{
- org = self.aiment.origin;
- ang = self.aiment.angles;
+ org = this.aiment.origin;
+ ang = this.aiment.angles;
if(area > 0)
{
org = org - ((org - point) * norm) * norm; // project to plane
makevectors(ang);
if(norm * v_forward < 0)
{
- LOG_INFO("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
+ LOG_INFO("Position target of trigger_warpzone near ", vtos(this.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
norm = -1 * norm;
}
ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
ang.x = -ang.x;
if(norm * v_forward < 0.99)
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
- if(vdist(org - self.aiment.origin, >, 0.5))
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been turned to match plane orientation (", vtos(this.aiment.angles), " -> ", vtos(ang), "\n");
+ if(vdist(org - this.aiment.origin, >, 0.5))
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been moved to match the plane (", vtos(this.aiment.origin), " -> ", vtos(org), ").\n");
}
}
else if(area > 0)
else
error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
- self.warpzone_origin = org;
- self.warpzone_angles = ang;
+ this.warpzone_origin = org;
+ this.warpzone_angles = ang;
}
void WarpZone_InitStep_ClearTarget()
{SELFPARAM();
- if(self.enemy)
- self.enemy.enemy = world;
- self.enemy = world;
+ if(this.enemy)
+ this.enemy.enemy = world;
+ this.enemy = world;
}
entity warpzone_first; .entity warpzone_next;
float i;
entity e, e2;
- if(self.enemy)
+ if(this.enemy)
return;
// this way only one of the two ents needs to target
- if(self.target != "")
+ if(this.target != "")
{
- self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
+ this.enemy = this; // so the if(!e.enemy) check also skips this, saves one IF
e2 = world;
- for(e = world, i = 0; (e = find(e, targetname, self.target)); )
+ for(e = world, i = 0; (e = find(e, targetname, this.target)); )
if(!e.enemy)
- if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
+ if(e.classname == this.classname) // possibly non-warpzones may use the same targetname!
if(random() * ++i < 1)
e2 = e;
if(!e2)
{
- self.enemy = world;
+ this.enemy = world;
error("Warpzone with non-existing target");
return;
}
- self.enemy = e2;
- e2.enemy = self;
+ this.enemy = e2;
+ e2.enemy = this;
}
}
void WarpZone_Think();
void WarpZone_InitStep_FinalizeTransform()
{SELFPARAM();
- if(!self.enemy || self.enemy.enemy != self)
+ if(!this.enemy || this.enemy.enemy != this)
{
error("Invalid warp zone detected. Killed.");
return;
}
warpzone_warpzones_exist = 1;
- WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
- self.touch = WarpZone_Touch;
- self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 1)
+ WarpZone_SetUp(this, this.warpzone_origin, this.warpzone_angles, this.enemy.warpzone_origin, this.enemy.warpzone_angles);
+ this.touch = WarpZone_Touch;
+ this.SendFlags = 0xFFFFFF;
+ if(this.spawnflags & 1)
{
- self.think = WarpZone_Think;
- self.nextthink = time;
+ this.think = WarpZone_Think;
+ this.nextthink = time;
}
else
- self.nextthink = 0;
+ this.nextthink = 0;
}
float warpzone_initialized;
spawnfunc(misc_warpzone_position)
{
// "target", "angles", "origin"
- self.warpzone_next = warpzone_position_first;
- warpzone_position_first = self;
+ this.warpzone_next = warpzone_position_first;
+ warpzone_position_first = this;
}
spawnfunc(trigger_warpzone_position)
{
// the map, with another killtarget to designate its
// orientation
- if(!self.scale)
- self.scale = self.modelscale;
- if(!self.scale)
- self.scale = 1;
+ if(!this.scale)
+ this.scale = this.modelscale;
+ if(!this.scale)
+ this.scale = 1;
string m;
- m = self.model;
+ m = this.model;
WarpZoneLib_ExactTrigger_Init();
if(m != "")
{
precache_model(m);
- _setmodel(self, m); // no precision needed
+ _setmodel(this, m); // no precision needed
}
- setorigin(self, self.origin);
- if(self.scale)
- setsize(self, self.mins * self.scale, self.maxs * self.scale);
+ setorigin(this, this.origin);
+ if(this.scale)
+ setsize(this, this.mins * this.scale, this.maxs * this.scale);
else
- setsize(self, self.mins, self.maxs);
- self.SendEntity = WarpZone_Send;
- self.SendFlags = 0xFFFFFF;
- BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
- self.warpzone_next = warpzone_first;
- warpzone_first = self;
+ setsize(this, this.mins, this.maxs);
+ this.SendEntity = SendEntity_self;
+ this.SendEntity3 = WarpZone_Send;
+ this.SendFlags = 0xFFFFFF;
+ BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+ this.warpzone_next = warpzone_first;
+ warpzone_first = this;
}
spawnfunc(func_camera)
{
- if(!self.scale)
- self.scale = self.modelscale;
- if(!self.scale)
- self.scale = 1;
- if(self.model != "")
+ if(!this.scale)
+ this.scale = this.modelscale;
+ if(!this.scale)
+ this.scale = 1;
+ if(this.model != "")
{
- precache_model(self.model);
- _setmodel(self, self.model); // no precision needed
+ precache_model(this.model);
+ _setmodel(this, this.model); // no precision needed
}
- setorigin(self, self.origin);
- if(self.scale)
- setsize(self, self.mins * self.scale, self.maxs * self.scale);
+ setorigin(this, this.origin);
+ if(this.scale)
+ setsize(this, this.mins * this.scale, this.maxs * this.scale);
else
- setsize(self, self.mins, self.maxs);
- if(!self.solid)
- self.solid = SOLID_BSP;
- else if(self.solid < 0)
- self.solid = SOLID_NOT;
- self.SendEntity = WarpZone_Camera_Send;
- self.SendFlags = 0xFFFFFF;
- self.warpzone_next = warpzone_camera_first;
- warpzone_camera_first = self;
+ setsize(this, this.mins, this.maxs);
+ if(!this.solid)
+ this.solid = SOLID_BSP;
+ else if(this.solid < 0)
+ this.solid = SOLID_NOT;
+ this.SendEntity = SendEntity_self;
+ this.SendEntity3 = WarpZone_Camera_Send;
+ this.SendFlags = 0xFFFFFF;
+ this.warpzone_next = warpzone_camera_first;
+ warpzone_camera_first = this;
}
void WarpZones_Reconnect()
{SELFPARAM();
spawnfunc(trigger_warpzone_reconnect)
{
- self.use = trigger_warpzone_reconnect_use;
+ this.use = trigger_warpzone_reconnect_use;
}
spawnfunc(target_warpzone_reconnect)
spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
}
-void WarpZone_PlayerPhysics_FixVAngle()
-{SELFPARAM();
+void WarpZone_PlayerPhysics_FixVAngle(entity this)
+{
#ifndef WARPZONE_DONT_FIX_VANGLE
- if(IS_REAL_CLIENT(self))
- if(self.v_angle.z <= 360) // if not already adjusted
- if(time - self.ping * 0.001 < self.warpzone_teleport_time)
+ if(IS_REAL_CLIENT(this))
+ if(this.v_angle.z <= 360) // if not already adjusted
+ if(time - this.ping * 0.001 < this.warpzone_teleport_time)
{
- self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
- self.v_angle_z += 720; // mark as adjusted
+ this.v_angle = WarpZone_TransformVAngles(this.warpzone_teleport_zone, this.v_angle);
+ this.v_angle_z += 720; // mark as adjusted
}
#endif
}