lightcolor 0.4 0.9 0.9
// cloud of particles which expand rapidly and then slow to form a ball
effect TE_WIZSPIKE
-count 100
+count 50
type static
color 0x63F2EA 0x63f2EA
size 2 2
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect TE_KNIGHTSPIKE
-count 256
+count 128
type spark
color 0x800000 0xFF8020
alpha 256 256 1024
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SPIKE
-count 8
+count 4
type smoke
tex 0 8
color 0x101010 0x101010
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SPIKE
-count 1
+count 0.5
type smoke
tex 0 8
color 0x505050 0x505050
velocityjitter 0 0 0
// bouncing sparks
effect TE_SPIKE
-count 20
+count 10
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 256 256 128
// large sparks
effect TE_SPIKEQUAD
-count 20
+count 10
type static
color 0x2030FF 0x80C0FF
size 32 32
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKE
-count 8
+count 4
type smoke
tex 0 8
color 0x101010 0x101010
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKE
-count 1
+count 0.5
type smoke
tex 0 8
color 0x505050 0x505050
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKE
-count 30
+count 15
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
lightcolor 0.15 0.15 1.5
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKEQUAD
-count 8
+count 4
type smoke
tex 0 8
color 0x101010 0x101010
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKEQUAD
-count 1
+count 0.5
type smoke
tex 0 8
color 0x505050 0x505050
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKEQUAD
-count 30
+count 15
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
-count 4
+count 2
type smoke
tex 0 8
color 0x101010 0x101010
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_GUNSHOT
-count 1
+count 0.5
type smoke
tex 0 8
color 0x505050 0x505050
velocityjitter 0 0 0
// bouncing sparks
effect TE_GUNSHOT
-count 10
+count 5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 256 256 512
// purple sparks
effect TE_GUNSHOTQUAD
-count 12
+count 6
type spark
color 0xA040C0 0xFFFFFF
size 1 1
// fire effect which expands then slows
effect TE_EXPLOSION
notunderwater
-count 128
+count 64
type static
tex 48 55
color 0x902010 0xFFD080
// underwater bubbles
effect TE_EXPLOSION
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect TE_EXPLOSION
notunderwater
-count 32
+count 16
type spark
color 0x903010 0xFFD030
size 2 2
// smoke cloud
effect TE_EXPLOSIONQUAD
notunderwater
-count 32
+count 16
type smoke
color 0x202020 0x404040
tex 0 8
// underwater bubbles
effect TE_EXPLOSIONQUAD
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// sparks which go through walls
effect TE_EXPLOSIONQUAD
notunderwater
-count 128
+count 64
type spark
color 0x903010 0xFFD030
size 1 1
// smoke cloud
effect TE_TAREXPLOSION
notunderwater
-count 32
+count 16
type smoke
color 0x202020 0x404040
tex 0 8
// underwater bubbles
effect TE_TAREXPLOSION
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// sparks which go through walls
effect TE_TAREXPLOSION
notunderwater
-count 128
+count 64
type spark
color 0x903010 0xFFD030
size 1 1
// bloody impact effect indicating damage
// used nowhere in code
effect TE_BLOOD
-count 0.333
+count 0.167
type blood
tex 24 32
size 8 8
// used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
// used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
effect TE_SPARK
-count 1
+count 0.5
type spark
tex 40 40
color 0x8f4333 0xfff31b
alpha 256 256 512
// small sparks which form a sphere as they slow down
effect TE_PLASMABURN
-count 256
+count 128
type spark
color 0x2030FF 0x80C0FF
size 1 2
// quake effect
// used nowhere in code
effect TE_FLAMEJET
-count 1
+count 0.5
type smoke
color 0x6f0f00 0xe3974f
size 4 4
// quake effect
// used nowhere in code
effect TE_LAVASPLASH
-count 64
+count 32
type alphastatic
color 0x6f0f00 0xe3974f
size 12 12
// player teleport effect
// used nowhere in code
effect TE_TELEPORT
-count 112
+count 56
type static
color 0xA0A0A0 0xFFFFFF
size 10 10
alpha 128 128 256
// experimental
effect TE_TEI_G3
-trailspacing 2
+trailspacing 4
type static
color 0x202020 0x404040
size 1 1
// smoke effect
// used nowhere in code
effect TE_TEI_SMOKE
-count 0.333
+count 0.167
type smoke
color 0x202020 0x404040
tex 0 8
// fire effect
effect TE_TEI_BIGEXPLOSION
notunderwater
-count 256
+count 128
type static
tex 48 55
color 0x902010 0xFFD080
// underwater bubbles
effect TE_TEI_BIGEXPLOSION
underwater
-count 64
+count 32
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect TE_TEI_BIGEXPLOSION
notunderwater
-count 128
+count 64
type spark
color 0x903010 0xFFD030
size 2 2
alpha 256 256 512
// cloud of bouncing sparks
effect TE_TEI_PLASMAHIT
-count 1
+count 0.5
type spark
color 0x2030FF 0x80C0FF
size 2 4
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
effect blood
-count 0.333
+count 0.167
type blood
tex 24 32
size 3 8
// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
effect teleport
-count 1000
+count 500
type spark
tex 64 64
color 0xff8400 0xff2a00
// normal super gory blood trail (used by gibs)
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
effect TR_BLOOD
-trailspacing 16
+trailspacing 32
type blood
color 0xA8FFFF 0xA8FFFF
tex 24 32
// thinner blood trail (used by quake zombies)
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
effect TR_SLIGHTBLOOD
-trailspacing 32
+trailspacing 64
type blood
color 0xA8FFFF 0xA8FFFF
tex 24 32
// used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
// used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
effect EF_STARDUST
-count 75
+count 37.5
type static
color 0xfff368 0xfff368
size 1.0 2.0
alpha 128 128 128
// cloud of particles which expand rapidly and then slow to form a ball
effect item_respawn
-count 256
+count 128
type spark
tex 41 41
color 0x63F2EA 0x63f2EA
lightcolor 3 0.1 0.1
// electricity
effect laser_muzzleflash
-count 6
+count 3
type spark
color 0xb44215 0xff0000
tex 43 43
rotate -180 180 4000 -4000
// fire
effect laser_muzzleflash
-count 12
+count 6
type spark
color 0xff4200 0xff0000
tex 8 15
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect laser_impact
-count 256
+count 128
type spark
color 0x800000 0xFF8020
alpha 256 256 1024
//originjitter 32 32 32
velocityjitter 256 256 256
effect laser_impact
-count 8
+count 4
type smoke
tex 48 55
color 0x800000 0xFF8020
// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
effect shotgun_muzzleflash
-count 3
+count 1.5
type smoke
color 0x202020 0x404040
tex 0 8
sizeincrease 12
velocitymultiplier 0.05
effect shotgun_muzzleflash
-count 32
+count 16
type spark
tex 48 55
color 0xffdb96 0xff5400
type alphastatic
notunderwater
tex 0 8
-count 6
+count 3
size 10 20
sizeincrease 25
alpha 300 550 756
type alphastatic
notunderwater
tex 36 36
-count 1
+count 0.5
size 10 11
sizeincrease 74
alpha 200 350 500
// sparks
effect shotgun_impact
notunderwater
-count 3
+count 1.5
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
// used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect uzi_muzzleflash
-count 2
+count 1
type static
color 0x202020 0x404040
tex 0 8
lightcolor 2 1.5 0.2
gravity -0.1
effect uzi_muzzleflash
-count 20
+count 10
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
type alphastatic
notunderwater
tex 0 8
-count 6
+count 3
size 10 20
sizeincrease 15
alpha 300 550 456
type alphastatic
notunderwater
tex 36 36
-count 1
+count 0.5
size 10 11
sizeincrease 74
alpha 200 350 500
type alphastatic
notunderwater
tex 66 68
-count 2
+count 1
size 1 5
airfriction 1
gravity 1.4
// sparks
effect machinegun_impact
notunderwater
-count 2
+count 1
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
// used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect grenadelauncher_muzzleflash
-count 3
+count 1.5
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect grenadelauncher_muzzleflash
-count 32
+count 16
type spark
tex 48 55
color 0xffdb96 0xff5400
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
effect TR_GRENADE
-trailspacing 2
+trailspacing 4
type smoke
color 0x101010 0x000000
tex 0 8
// fire
effect TR_GRENADE
notunderwater
-trailspacing 2
+trailspacing 4
type static
color 0xffdf72 0x811200
tex 48 55
// bubbles
effect TR_GRENADE
underwater
-trailspacing 8
+trailspacing 16
type bubble
tex 62 62
color 0x404040 0x808080
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
effect TR_KNIGHTSPIKE // used for MF_TRACER2
notunderwater
-trailspacing 3
+trailspacing 6
type smoke
color 0x303030 0x000000
tex 0 8
tex 62 62
size 1 1
sizeincrease -0.1
-trailspacing 1
+trailspacing 2
alpha 256 256 720
// bubbles
effect TR_KNIGHTSPIKE // used for MF_TRACER2
underwater
-trailspacing 16
+trailspacing 32
type bubble
tex 62 62
color 0x404040 0x808080
// fire effect which expands then slows
effect grenade_explode
notunderwater
-count 80
+count 40
type static
tex 48 55
color 0xe03f00 0x5e0000
// fire effect which make brigt dot inside
effect grenade_explode
notunderwater
-count 30
+count 15
type static
tex 48 55
color 0xe03f00 0xffdf92
type alphastatic
notunderwater
tex 0 8
-count 20
+count 10
size 20 40
sizeincrease 34
alpha 300 550 556
// underwater bubbles
effect grenade_explode
underwater
-count 64
+count 32
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect grenade_explode
notunderwater
-count 32
+count 16
type spark
tex 40 40
color 0xffa35b 0xfff2be
// derbis
effect grenade_explode
notunderwater
-count 24
+count 12
type alphastatic
tex 66 68
color 0x6a3d25 0xcac5b4
lightcolor 1.5 3 6
effect electro_muzzleflash
-count 14
+count 7
type spark
tex 8 15
color 0xD9FDFF 0xD9FDFF
stretchfactor 1.5
effect electro_muzzleflash
-count 10
+count 5
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
// glowing vapor trail
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
effect TR_NEXUIZPLASMA
-trailspacing 1
+trailspacing 2
type static
color 0x283880 0x283880
size 3 3
velocitymultiplier -0.1
// bright sparks
effect TR_NEXUIZPLASMA
-trailspacing 6
-count 3
+trailspacing 12
+count 1.5
type snow
tex 42 42
color 0x629dff 0x0018ff
alpha 256 256 512
// cloud of bouncing sparks
effect electro_impact
-count 60
+count 30
type smoke
tex 42 42
color 0x629dff 0x0018ff
rotate -180 180 -9999 9999
// inner cloud of smoke
effect electro_impact
-count 60
+count 30
type smoke
color 0x629dff 0x0018ff
tex 0 8
alpha 256 256 512
// cloud of bouncing sparks
effect electro_ballexplode
-count 128
+count 64
type spark
tex 41 41
color 0xFDFFD9 0xFDFFD9
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_ballexplode
-count 16
+count 8
type smoke
color 0x202020 0x404040
tex 0 8
alpha 128 128 64
// large sparks
effect electro_combo
-count 10
+count 5
type static
color 0x2030FF 0x80C0FF
size 32 32
//velocityoffset 0 0 120
velocityjitter 512 512 512
effect electro_combo
-count 64
+count 32
type spark
tex 41 41
color 0xa9cacf 0x0054ff
velocityjitter 312 312 312
// inner cloud of smoke
effect electro_combo
-count 0.25
+count 0.125
type smoke
color 0x202020 0x404040
tex 0 8
// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
effect crylink_muzzleflash
-count 1
+count 0.5
type smoke
color 0xdd9cff 0xff0090
tex 65 65
lightradiusfade 2000
lightcolor 1.6 0.2 2
effect crylink_muzzleflash
-count 10
+count 5
type spark
tex 35 36
color 0xA080C0 0xA080C0
alpha 256 256 512
// purple sparks
effect crylink_impact
-count 20
+count 10
type spark
tex 41 41
color 0xA040C0 0xA040C0
velocityjitter 256 256 256
// purple splash
effect crylink_impact
-count 3
+count 1.5
type static
color 0xE070FF 0xE070FF
size 8 8
velocityjitter 8 8 8
// purple splash
effect crylink_impact
-count 3
+count 1.5
type static
color 0xE070FF 0xE070FF
size 8 8
// used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
effect nex_muzzleflash
-count 24
+count 12
type spark
color 0x202020 0x0072ff
tex 48 55
lightradiusfade 200
lightcolor 2 2.5 3
effect nex_muzzleflash
-count 100
+count 50
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
// nex beam: ring smoke
// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
effect nex_beam
-trailspacing 32
+trailspacing 64
color 0x1680A0 0x1680A0
size 4 4
tex 32 32
type static
// nex beam: drifting smoke
effect nex_beam
-trailspacing 6
+trailspacing 12
color 0x5080A0 0x5080A0
size 1 1
tex 0 8
type static
// nex beam: bright core
effect nex_beam
-trailspacing 6
+trailspacing 12
color 0x80CDFF 0x80CDFF
size 4 4
//tex 48 55
type static
//sparks
effect nex_beam
-trailspacing 8
+trailspacing 16
color 0x1680A0 0x1680A0
size 1 1
tex 63 63
rotate -180 180 0 0
// rotating something
effect nex_impact
-count 10
+count 5
type smoke
tex 46 46
color 0x1680A0 0x1680A0
//velocityjitter 384 384 384
// small sparks which glow brightly but live briefly
effect nex_impact
-count 128
+count 64
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
airfriction 9
// small sparks that live longer
effect nex_impact
-count 32
+count 16
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect hagar_muzzleflash
-count 4
+count 2
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect hagar_muzzleflash
-count 30
+count 15
type spark
tex 48 55
color 0xff8400 0xff4200
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
effect hagar_bounce
-count 4
+count 2
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 300
lightcolor 2 1.5 0.2
effect hagar_bounce
-count 30
+count 15
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
// fire effect which make bright dot inside
effect hagar_explode
notunderwater
-count 10
+count 5
type smoke
tex 48 55
color 0xffe955 0xff5a00
// fire effect which expands then slows
effect hagar_explode
notunderwater
-count 24
+count 12
type static
tex 48 55
color 0x8f0d00 0xff5a00
type alphastatic
notunderwater
tex 0 8
-count 20
+count 10
size 20 40
sizeincrease 20
alpha 200 500 600
// underwater bubbles
effect hagar_explode
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect hagar_explode
notunderwater
-count 8
+count 4
type spark
tex 40 40
color 0xffa35b 0xfff2be
// used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect rocketlauncher_muzzleflash
-count 20
+count 10
type smoke
color 0x202020 0x404040
tex 0 8
//lightradiusfade 2000
//lightcolor 2 1.5 0.2
effect rocketlauncher_muzzleflash
-count 12
+count 6
type smoke
tex 35 36
color 0xFFFDD9 0xFFFDD9
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
effect TR_ROCKET
-trailspacing 5
+trailspacing 10
type smoke
notunderwater
color 0x000000 0x666666
//gravity -0.11
// fire
effect TR_ROCKET
-trailspacing 2
+trailspacing 4
type static
color 0xffdf72 0x811200
tex 48 55
effect TR_ROCKET
type bubble
underwater
-trailspacing 8
+trailspacing 16
tex 62 62
size 1 2
alpha 256 256 256
// sparks
effect TR_ROCKET
notunderwater
-trailspacing 10
+trailspacing 20
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
// fire effect
effect rocket_explode
notunderwater
-count 64
+count 32
type static
tex 48 55
color 0x8f0d00 0xff5a00
// fire effect 2
effect rocket_explode
notunderwater
-count 28
+count 14
type smoke
tex 48 55
color 0xea691b 0xeed05a
type alphastatic
notunderwater
tex 0 8
-count 64
+count 32
size 20 40
sizeincrease 44
alpha 200 450 456
// underwater bubbles
effect rocket_explode
underwater
-count 64
+count 32
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect rocket_explode
notunderwater
-count 32
+count 16
type spark
tex 40 40
color 0xffa35b 0xfff2be
// derbis
effect rocket_explode
notunderwater
-count 24
+count 12
type alphastatic
tex 66 68
color 0x6a3d25 0xcac5b4
// used nowhere in code
effect nex242_misc_laser_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_beam_fast_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_green_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_blue_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_yellow_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_cyan_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_magenta_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_white_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_black_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
// used nowhere in code
effect nex242_misc_laser_orange_beam_end
-count 1
+count 0.5
type spark
color 0x8f4333 0xfff31b
size 0.4 0.4
alpha 256 256 512
// purple sparks
effect crylink_impactbig
-count 80
+count 40
type spark
tex 41 41
color 0xA040C0 0xA040C0
velocityjitter 512 512 512
// purple splash
effect crylink_impactbig
-count 3
+count 1.5
type static
color 0xE070FF 0xE070FF
size 16 16
velocityjitter 32 32 32
// purple splash
effect crylink_impactbig
-count 6
+count 3
type static
color 0xE070FF 0xE070FF
size 16 16
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect damage_hit
tex 48 55
-count 1
+count 0.5
type alphastatic
color 0x00FFFF 0xFF00FF
size 16 16
velocityjitter 256 256 256
effect damage_hit
tex 48 55
-count 1
+count 0.5
type alphastatic
color 0xFF00FF 0xFFFF00
size 16 16
velocityjitter 256 256 256
effect damage_hit
tex 48 55
-count 1
+count 0.5
type alphastatic
color 0xFFFF00 0x00FFFF
size 16 16
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect damage_dissolve
tex 48 55
-count 30
+count 15
type alphastatic
color 0x00FFFF 0xFF00FF
size 32 32
velocityjitter 512 512 512
effect damage_dissolve
tex 48 55
-count 30
+count 15
type alphastatic
color 0xFF00FF 0xFFFF00
size 32 32
velocityjitter 512 512 512
effect damage_dissolve
tex 48 55
-count 30
+count 15
type alphastatic
color 0xFFFF00 0x00FFFF
size 32 32
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect laser_deadly
-count 0.05 // 50 per second
+count 0.025
type smoke
tex 48 55
color 0xFFFFFF 0xFFFFFF
// sparks
effect laser_deadly
notunderwater
-count 0.05 // 50 per second
+count 0.025
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
// used nowhere in code
effect torch_small
//notunderwater
-count 16
+count 8
type smoke
tex 48 55
size 1 11
// smoke
effect torch_small
type alphastatic
-count 8
+count 4
tex 0 8
size 5 10
sizeincrease 5
//fountain01
// used nowhere in code
effect fountain01
-count 32
+count 16
tex 0 8
size 10 15
alpha 0 100 100
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
effect hookbomb_explode
-count 50
+count 25
type static
tex 38 38
color 0x807aff 0x4463d5
originjitter 6 6 6
// some sparks
effect hookbomb_explode
-count 60
+count 30
type spark
tex 38 38
color 0x807aff 0x4463d5
// smoke
effect EF_MGTURRETTRAIL
notunderwater
-trailspacing 5
+trailspacing 10
type smoke
color 0xd0d0a0 0xffffff
tex 0 8
// bubbles
effect EF_MGTURRETTRAIL
underwater
-trailspacing 16
+trailspacing 32
type bubble
tex 62 62
color 0x404040 0x808080
// used nowhere in code
effect fire_big
//notunderwater
-count 52
+count 26
type smoke
tex 48 55
size 11 31
// smoke
effect fire_big
type alphastatic
-count 22
+count 11
tex 0 8
size 22 33
sizeincrease 11
// used nowhere in code
effect red_flare
type alphastatic
-count 21
+count 10.5
tex 0 8
size 1 11
sizeincrease 11
// used nowhere in code
effect blue_flare
type alphastatic
-count 21
+count 10.5
tex 0 8
size 1 11
sizeincrease 11
// used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
effect smoke_ring
type smoke
-count 90
+count 45
tex 0 8
size 1 11
sizeincrease 21
// used nowhere in code
effect smoke_large
type alphastatic
-count 50
+count 25
tex 0 8
size 11 21
sizeincrease 21
//sparks
// used nowhere in code
effect sparks
-count 30
+count 15
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
//sparks
// used nowhere in code
effect electricity_sparks
-count 70
+count 35
type spark
tex 40 40
color 0x807aff 0x4463d5
// used nowhere in code
effect steam
type smoke
-count 2
+count 1
tex 0 8
size 1 3
sizeincrease 7
// smoke emiter
// used nowhere in code
effect smoking
-count 20
+count 10
type alphastatic
tex 0 8
color 0x292929 0x000000
//golden dust (create it once per second to cover large area in small yellow particles)
// used nowhere in code
effect goldendust
-count 50
+count 25
type snow
tex 38 38
color 0xff9600 0xffefb8
// used nowhere in code
effect healing_fx
-count 50
+count 25
type spark
tex 40 40
color 0xff0000 0xff0000
// used nowhere in code
effect armorrepair_fx
-count 50
+count 25
type spark
tex 40 40
color 0x00ff00 0x00ff00
// used nowhere in code
effect ammoregen_fx
-count 50
+count 25
type spark
tex 40 40
color 0x0000ff 0x0000ff
// red-yellow flame like fx
// used nowhere in code
effect rage
-count 5
+count 2.5
type smoke
tex 35 36
color 0xff0000 0xff7800
// pieces of glass or ice falling on the floor
// used nowhere in code
effect iceorglass
-count 30
+count 15
type alphastatic
tex 44 44
color 0xffffff 0xb2d3e6
// cover small area in poison gas, spawn it once per second
// used nowhere in code
effect poisonfield
-count 30
+count 15
type smoke
tex 0 8
color 0x00ff00 0x7db843
// cover small area in icy mist, spawn it once per second
// used nowhere in code
effect icefield
-count 20
+count 10
type smoke
tex 0 8
color 0x008aff 0x75e7ff
velocityjitter 5 5 30
airfriction 1
effect icefield
-count 10
+count 5
type smoke
tex 48 55
size 1 1
// flames that go up
// used nowhere in code
effect firefield
-count 200
+count 100
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1
//flames that stay on the ground
effect firefield
-count 100
+count 50
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
originjitter 180 180 0
// smoke
effect firefield
-count 40
+count 20
type alphastatic
tex 0 8
size 1 1
//fast fire
// used nowhere in code
effect flamethrower
-count 6
+count 3
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
//slowfire
effect flamethrower
-count 5
+count 2.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// very slow and small fire
effect flamethrower
-count 3
+count 1.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//decreasing fire
effect flamethrower
-count 4
+count 2
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//smoke
effect flamethrower
-count 1
+count 0.5
type alphastatic
tex 0 8
size 5 15
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
effect TR_WIZSPIKE
-trailspacing 2
+trailspacing 4
type static
color 0x404040 0x404040
size 3 3
velocitymultiplier -0.1
// bright sparks
effect TR_WIZSPIKE
-trailspacing 6
-count 3
+trailspacing 12
+count 1.5
type snow
tex 42 42
color 0x404040 0x404040
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
effect TR_VORESPIKE
-trailspacing 2
+trailspacing 4
type static
color 0x804000 0x804000
size 3 3
velocitymultiplier -0.1
// bright sparks
effect TR_VORESPIKE
-trailspacing 6
-count 3
+trailspacing 12
+count 1.5
type snow
tex 42 42
color 0xff8000 0xff8000
// fire effect which make bright dot inside
effect flac_explode
notunderwater
-count 6
+count 3
type smoke
tex 48 55
color 0xffe955 0xff5a00
// fire effect which expands then slows
effect flac_explode
notunderwater
-count 12
+count 6
type static
tex 48 55
color 0x8f0d00 0xff5a00
type alphastatic
notunderwater
tex 0 8
-count 10
+count 5
size 10 20
sizeincrease 20
alpha 500 600 556
// underwater bubbles
effect flac_explode
underwater
-count 16
+count 8
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect flac_explode
notunderwater
-count 8
+count 4
type spark
color 0x903010 0xFFD030
size 2 2
// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
effect tr_bullet
-trailspacing 128
+trailspacing 256
type spark
color 0x800000 0xFF8020
alpha 256 256 2560
// smoke emitter for small pipes
// used nowhere in code
effect smoking_smallemitter
-count 20
+count 10
type alphastatic
tex 0 8
color 0x292929 0x000000
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
effect TR_CRYLINKPLASMA
-trailspacing 64
+trailspacing 128
type static
color 0x5522aa 0x6622ff
size 2 2
velocitymultiplier -0.01
// crylink main trail
effect TR_CRYLINKPLASMA
-trailspacing 8
+trailspacing 16
type static
color 0x5522aa 0x6622ff
size 3 3
velocitymultiplier 0.01
effect cherryblossom
-count 3
+count 1.5
type static
color 0xb123ff 0xb183ff
size 1.5 2
//lighttime 0
effect alien_blood
-count 0.333
+count 0.167
type blood
tex 24 32
size 3 8
originjitter 11 11 11
effect robot_blood
-count 0.333
+count 0.167
type blood
tex 24 32
size 3 8
effect alien_TR_BLOOD
-trailspacing 16
+trailspacing 32
type blood
color 0xC080B0 0xC080B0
tex 24 32
staintex 16 24
effect robot_TR_BLOOD
-trailspacing 16
+trailspacing 32
type blood
color 0xC0D890 0xC0D890
tex 24 32
staintex 16 24
effect alien_TR_SLIGHTBLOOD
-trailspacing 32
+trailspacing 64
type blood
color 0xC080B0 0xC080B0
tex 24 32
staintex 16 24
effect robot_TR_SLIGHTBLOOD
-trailspacing 32
+trailspacing 64
type blood
color 0xC0D890 0xC0D890
tex 24 32
alpha 128 64 64
// cloud of particles which expand rapidly and then slow to form a ball
effect item_pickup
-count 64
+count 32
type spark
tex 41 41
color 0x63F2EA 0xB0C5C4
// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
effect red_ground_quake
type smoke
-count 180
+count 90
tex 0 8
size 20 50
sizeincrease 100
notunderwater
effect red_ground_quake
type smoke
-count 80
+count 40
tex 0 8
size 10 30
sizeincrease 60
notunderwater
effect red_ground_quake
//notunderwater
-count 32
+count 16
type smoke
tex 48 55
size 4 20
// smoke
effect red_ground_quake
type alphastatic
-count 22
+count 11
tex 0 8
size 22 33
sizeincrease 11
// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
effect blue_ground_quake
type smoke
-count 180
+count 90
tex 0 8
size 20 50
sizeincrease 100
notunderwater
effect blue_ground_quake
type smoke
-count 80
+count 40
tex 0 8
size 10 30
sizeincrease 60
notunderwater
effect blue_ground_quake
//notunderwater
-count 32
+count 16
type smoke
tex 48 55
size 4 20
// smoke
effect blue_ground_quake
type alphastatic
-count 22
+count 11
tex 0 8
size 22 33
sizeincrease 11
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect morphed_damage_hit
tex 43 43
-count 1
+count 0.5
type spark
color 0xffffff 0x9271fb
size 14 24
effect morphed_damage_hit
tex 0 8
-count 1
+count 0.5
type smoke
color 0xffffff 0x9271fb
size 24 24
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect morphed_damage_dissolve
tex 43 43
-count 20
+count 10
type smoke
color 0xffffff 0x9271fb
size 40 40
effect morphed_damage_dissolve
tex 43 43
-count 5
+count 2.5
type smoke
color 0x7bdbff 0xbed2ff
size 40 40
effect morphed_damage_dissolve
tex 65 65
-count 10
+count 5
type smoke
color 0xffffff 0x9271fb
size 44 44
effect morphed_damage_dissolve
tex 46 46
-count 30
+count 15
type smoke
color 0xffffff 0x9271fb
size 32 32
alpha 128 128 256
// experimental
effect TE_TEI_G3RED
-trailspacing 4
+trailspacing 8
type static
color 0x200000 0x400000
size 0.3 0.3
alpha 128 128 256
// experimental
effect TE_TEI_G3RED_HIT
-trailspacing 10
+trailspacing 20
type static
color 0xFFFFFF 0xFF0011
size 2 2
type smoke
// rings
effect TE_TEI_G3RED_HIT
-trailspacing 20
+trailspacing 40
type static
color 0xFF0000 0xFF0011
size 10 10
alpha 128 128 256
// experimental
effect TE_TEI_G3BLUE
-trailspacing 4
+trailspacing 8
type static
color 0x000020 0x000040
size 0.3 0.3
alpha 128 128 256
// experimental
effect TE_TEI_G3BLUE_HIT
-trailspacing 10
+trailspacing 20
type static
color 0xFFFFFF 0x100FF
size 2 2
type smoke
// rings
effect TE_TEI_G3BLUE_HIT
-trailspacing 20
+trailspacing 40
type static
color 0x0000FF 0x1100FF
size 10 10
size 4 4
alpha 128 128 256
effect TE_TEI_G3YELLOW
-trailspacing 4
+trailspacing 8
type static
color 0x202000 0x404000
size 0.3 0.3
size 8 8
alpha 128 128 256
effect TE_TEI_G3YELLOW_HIT
-trailspacing 10
+trailspacing 20
type static
color 0xFFFFFF 0xffff10
size 2 2
type smoke
// rings
effect TE_TEI_G3YELLOW_HIT
-trailspacing 20
+trailspacing 40
type static
color 0xffff00 0xffff11
size 10 10
alpha 128 128 256
// experimental
effect TE_TEI_G3PINK
-trailspacing 4
+trailspacing 8
type static
color 0x200020 0x400040
size 0.3 0.3
alpha 128 128 256
// experimental
effect TE_TEI_G3PINK_HIT
-trailspacing 10
+trailspacing 20
type static
color 0xFFFFFF 0xFF10FF
size 2 2
type smoke
// rings
effect TE_TEI_G3PINK_HIT
-trailspacing 20
+trailspacing 40
type static
color 0xFF00FF 0xFF11FF
size 10 10
// core decal
effect particlegibs_damage_hit
type blood
-count 1
+count 0.5
tex 0 8
size 5 10
color 0xA8FFFF 0xA8FFFFF
// front blood
effect particlegibs_damage_hit
type blood
-count 0.2
+count 0.1
tex 24 32
size 10 20
color 0xA8FFFF 0xA8FFFFF
// back blood
effect particlegibs_damage_hit
type blood
-count 0.2
+count 0.1
tex 24 32
size 5 15
color 0xA8FFFF 0xA8FFFFF
// small core blood no decals
effect particlegibs_damage_dissolve
type blood
-count 64
+count 32
tex 0 8
size 15 20
color 0x00ffff 0x82ffff
// core decal
effect particlegibs_damage_dissolve
type blood
-count 24
+count 12
tex 0 8
size 20 40
color 0xA8FFFF 0xA8FFFFF
// front blood
effect particlegibs_damage_dissolve
type blood
-count 64
+count 32
tex 24 32
size 10 20
color 0xA8FFFF 0xA8FFFFF
// back blood
effect particlegibs_damage_dissolve
type blood
-count 64
+count 32
tex 24 32
size 5 15
color 0xA8FFFF 0xA8FFFFF
// small bits
effect particlegibs_damage_dissolve
type blood
-count 150
+count 75
tex 24 32
size 1 1
color 0xA8FFFF 0xA8FFFFF
// fire effect which expands then slows
effect onslaught_generator_gib_explode
notunderwater
-count 34
+count 17
type static
tex 48 55
color 0x8f0d00 0xff5a00
type alphastatic
notunderwater
tex 0 8
-count 12
+count 6
size 1 10
sizeincrease 90
gravity -0.3
// underwater bubbles
effect onslaught_generator_gib_explode
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// fire effect which expands then slows
effect onslaught_generator_gib_flame
notunderwater
-count 30
+count 15
type static
tex 48 55
color 0x8f0d00 0xff5a00
type alphastatic
notunderwater
tex 0 8
-count 2
+count 1
size 10 20
sizeincrease 30
gravity -0.8
// underwater bubbles
effect onslaught_generator_gib_flame
underwater
-count 32
+count 16
type bubble
tex 62 62
color 0x404040 0x808080
// used nowhere in code
effect firemine
-trailspacing 1
-count 1
+trailspacing 2
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
//slowfire
effect firemine
-trailspacing 1
-count 1
+trailspacing 2
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// very slow and small fire
effect firemine
-trailspacing 2
-count 1
+trailspacing 4
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//decreasing fire
effect firemine
-trailspacing 2
-count 1
+trailspacing 4
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//smoke
effect firemine
-trailspacing 4
-count 1
+trailspacing 8
+count 0.5
type alphastatic
tex 0 8
size 1 4
airfriction 1
//fastfire
effect firemine
-trailspacing 0.5
-count 1
+trailspacing 1
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// light only
effect firemine
-trailspacing 8
+trailspacing 16
lightradius 50
lightradiusfade 50000
lightcolor 2.7 2.7 0.6
// used nowhere in code
effect fireball
-trailspacing 1
-count 1
+trailspacing 2
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
//slowfire
effect fireball
-trailspacing 1
-count 1
+trailspacing 2
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// very slow and small fire
effect fireball
-trailspacing 2
-count 1
+trailspacing 4
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//decreasing fire
effect fireball
-trailspacing 2
-count 1
+trailspacing 4
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//smoke
effect fireball
-trailspacing 4
-count 1
+trailspacing 8
+count 0.5
type alphastatic
tex 0 8
size 5 15
airfriction 1
//fastfire
effect fireball
-trailspacing 0.5
-count 1
+trailspacing 1
+count 0.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// light only
effect fireball
-trailspacing 8
+trailspacing 16
lightradius 300
lightradiusfade 3000
lightcolor 2.7 2.7 0.6
// fireball
effect fireball_laser
-count 20
+count 10
type spark
color 0x800000 0xFF8020
alpha 192 256 2560
// fire effect
effect fireball_explode
notunderwater
-count 256
+count 128
type static
tex 48 55
color 0x902010 0xFFD080
// underwater bubbles
effect fireball_explode
underwater
-count 64
+count 32
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect fireball_explode
notunderwater
-count 128
+count 64
type spark
color 0x903010 0xFFD030
size 2 2
velocityjitter 384 384 384
effect fireball_muzzleflash
-count 4
+count 2
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect fireball_muzzleflash
-count 30
+count 15
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
airfriction 12
effect fireball_preattack_muzzleflash
-count 4
+count 2
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect fireball_preattack_muzzleflash
-count 30
+count 15
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
airfriction 12
effect fireball_bfgdamage
-count 4
+count 2
type smoke
color 0x202020 0x404040
tex 0 8
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect fireball_bfgdamage
-count 30
+count 15
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
// used nowhere in code
effect EF_FLAME
//notunderwater
-count 200
+count 100
type smoke
tex 48 55
size 5 21
// smoke
effect EF_FLAME
type alphastatic
-count 100
+count 50
tex 0 8
size 11 15
sizeincrease 6
velocityjitter 11 11 50
bounce 2
effect EF_FLAME
-count 1
+count 0.5
lightradius 200
lightradiusfade 10000
lightcolor 0.9 0.9 0.2
// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
effect tr_rifle
-trailspacing 128
+trailspacing 256
type spark
color 0x800000 0xFF8020
alpha 256 256 2560
effect tr_rifle
notunderwater
tex 0 8
-trailspacing 8
+trailspacing 16
type static
color 0x202020 0x404040
size 2 2
type smoke
effect tr_rifle
underwater
-trailspacing 32
+trailspacing 64
type bubble
tex 62 62
color 0x404040 0x808080
// underwater bubbles
effect rocket_guide
underwater
-count 4
+count 2
type bubble
tex 62 62
color 0x404040 0x808080
// bouncing sparks
effect rocket_guide
notunderwater
-count 16
+count 8
type spark
color 0x903010 0xFFD030
size 0.3 0.7
// used in qcsrc/server/w_laser.qc
effect laser_gauntlet
tex 43 43
-count 3
+count 1.5
type spark
color 0xff00ff 0xff0000
size 4 8
//fast fire
// used nowhere in code, meant for maps
effect torchflame
-count 6
+count 3
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
//slowfire
effect torchflame
-count 5
+count 2.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 1.2
// very slow and small fire
effect torchflame
-count 3
+count 1.5
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//decreasing fire
effect torchflame
-count 4
+count 2
type smoke
tex 48 55
color 0x8f0d00 0xff5a00
airfriction 0.3
//smoke
effect torchflame
-count 1
+count 0.5
type alphastatic
tex 0 8
size 5 15
//happy death fx for cl_gentle
effect happy_damage_dissolve
tex 69 69
-count 30
+count 15
type alphastatic
color 0x00FFFF 0xFF00FF
size 32 32
velocityjitter 312 312 312
effect happy_damage_dissolve
tex 69 69
-count 30
+count 15
type alphastatic
color 0xFF00FF 0xFFFF00
size 32 32
velocityjitter 312 312 312
effect happy_damage_dissolve
tex 69 69
-count 30
+count 15
type alphastatic
color 0xFFFF00 0x00FFFF
size 32 32
//happy damage fx for cl_gentle
effect happy_damage_hit
tex 69 69
-count 0.2
+count 0.1
type alphastatic
color 0x00FFFF 0xFF00FF
size 26 26
velocityjitter 156 156 156
effect happy_damage_hit
tex 69 69
-count 0.2
+count 0.1
type alphastatic
color 0xFF00FF 0xFFFF00
size 26 26
velocityjitter 156 156 156
effect happy_damage_hit
tex 69 69
-count 0.2
+count 0.1
type alphastatic
color 0xFFFF00 0x00FFFF
size 26 26