set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
// }}}
-// {{{ mortar // TODO
+// {{{ mortar
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 50
set g_balance_grenadelauncher_primary_edgedamage 32
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.12
// }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
// }}}
-// {{{ electro // TODO
+// {{{ electro
set g_balance_electro_lightning 1
set g_balance_electro_primary_damage 100
set g_balance_electro_primary_edgedamage 0
set g_balance_hagar_secondary_refire 0.12
set g_balance_hagar_secondary_ammo 1
// }}}
-// {{{ rocketlauncher // TODO
+// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 90
set g_balance_rocketlauncher_edgedamage 33
set g_balance_rocketlauncher_force 350