-entity nagger;
-float readycount;
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
-float Nagger_SendEntity(entity to, float sendflags)
-{
- float nags, i, f, b;
- entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
- // bits:
- // 1 = ready
- // 2 = player needs to ready up
- // 4 = vote
- // 8 = player needs to vote
- // 16 = warmup
- // sendflags:
- // 64 = vote counts
- // 128 = vote string
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
- nags = 0;
- if(readycount)
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
{
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
}
- if(votecalled)
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
{
- nags |= 4;
- if(to.vote_vote == 0)
- nags |= 8;
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
}
- if(inWarmupStage)
- nags |= 16;
+}
- if(sendflags & 64)
- nags |= 64;
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
- if(sendflags & 128)
- nags |= 128;
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
- if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
- WriteByte(MSG_ENTITY, nags);
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
- if(nags & 64)
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
{
- WriteByte(MSG_ENTITY, vote_yescount);
- WriteByte(MSG_ENTITY, vote_nocount);
- WriteByte(MSG_ENTITY, vote_needed_absolute);
- WriteChar(MSG_ENTITY, to.vote_vote);
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
}
+}
- if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
- if(nags & 1)
+void ClientCommand_join(float request)
+{
+ switch(request)
{
- for(i = 1; i <= maxclients; i += 8)
+ case CC_REQUEST_COMMAND:
{
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
- f |= b;
- WriteByte(MSG_ENTITY, f);
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
}
+}
- return TRUE;
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_Init()
+
+void ClientCommand_lsmaps(float request)
{
- Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_VoteChanged()
+
+void ClientCommand_lsnewmaps(float request)
{
- if(nagger)
- nagger.SendFlags |= 128;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_VoteCountChanged()
+
+void ClientCommand_maplist(float request)
{
- if(nagger)
- nagger.SendFlags |= 64;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_ReadyCounted()
+
+void ClientCommand_rankings(float request)
{
- if(nagger)
- nagger.SendFlags |= 1;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void ReadyCount();
-string MapVote_Suggest(string m);
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
-entity GetPlayer(string name)
-{
- float num;
- entity e;
- string ns;
-
- if(substring(name, 0, 1) == "#") {
- num = stof(substring(name, 1, 999));
- if(num >= 1 && num <= maxclients) {
- for((e = world); num > 0; --num, (e = nextent(e)))
- ;
- //if(clienttype(e) == CLIENTTYPE_REAL)
- if(e.classname == "player")
- return e;
- }
- } else {
- ns = strdecolorize(name);
- FOR_EACH_REALPLAYER(e) {
- if(!strcasecmp(strdecolorize(e.netname), ns)) {
- return e;
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
}
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
}
- return world;
}
-//float ctf_clientcommand();
-float readyrestart_happened;
-.float lms_spectate_warning;
-void spawnfunc_func_breakable();
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
-.float cmd_floodtime;
-.float cmd_floodcount;
-float cmd_floodcheck()
-{
- if (timeoutStatus != 2)
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
{
- if(time == self.cmd_floodtime)
+ case CC_REQUEST_COMMAND:
{
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > 8)
- return TRUE;
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
}
- else
+
+ default:
+ case CC_REQUEST_USAGE:
{
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
}
}
- return FALSE;
}
-.float checkfail;
-void SV_ParseClientCommand(string s) {
- float i;
- entity e;
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
- cmd_argc = tokenize_console(s);
- cmd_string = s;
- cmd_name = strtolower(argv(0));
- if(cmd_name != "reportcvar")
- if(cmd_name != "sentcvar")
- if(cmd_name != "pause")
- if(cmd_name != "prespawn")
- if(cmd_name != "spawn")
- if(cmd_name != "begin")
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
{
- if(cmd_floodcheck())
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
return;
+ }
}
+}
- if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- return; // already handled
-
- if(GameCommand_Vote(s, self)) {
- return;
- } else if(GameCommand_MapVote(argv(0))) {
- return;
- } else if(cmd_name == "checkfail") {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- } else if(cmd_name == "autoswitch") {
- // be backwards compatible with older clients (enabled)
- self.autoswitch = ("0" != argv(1));
- string autoswitchmsg;
- if (self.autoswitch) {
- autoswitchmsg = "on";
- } else {
- autoswitchmsg = "off";
- }
- sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
- } else if(cmd_name == "clientversion") {
- if not(self.flags & FL_CLIENT)
- return;
- if (argv(1) == "$gameversion") {
- //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
- // either that or someone wants to be funny
- self.version = 1;
- } else {
- self.version = stof(argv(1));
- }
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
- //JoinBestTeam(self, FALSE, TRUE);
- } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
- self.classname = "observer";
- stuffcmd(self,"menu_showteamselect\n");
- }
- } else if(cmd_name == "reportcvar") { // old system
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- cmd_argc = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd_name == "sentcvar") { // new system
- if(cmd_argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- cmd_argc = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd_name == "spectate") {
- if(cmd_floodcheck())
- return;
- if not(self.flags & FL_CLIENT)
- return;
- if(g_arena)
- return;
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
{
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team != selection || self.deadflag != DEAD_NO)
+ ClientKill_TeamChange(selection);
+ else
+ sprint(self, "^7You already are on that team.\n");
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
}
+ return; // never fall through to usage
}
- if(self.classname == "player" && autocvar_sv_spectate == 1) {
- ClientKill_TeamChange(-2); // observe
- }
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) {
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- } else if(cmd_name == "join") {
- if not(self.flags & FL_CLIENT)
- return;
- if(!g_arena)
- if (self.classname != "player" && !lockteams)
- {
- if(nJoinAllowed(1)) {
- self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
- }
- else {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
}
- } else if( cmd_name == "selectteam" ) {
- if not(self.flags & FL_CLIENT)
- return;
- if( !teamplay ) {
- sprint( self, "selectteam can only be used in teamgames\n");
- } else if(autocvar_g_campaign) {
- //JoinBestTeam(self, 0);
- } else if(self.team_forced > 0) {
- sprint( self, "selectteam can not be used as your team is forced\n");
- } else if(lockteams) {
- sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- } else if( argv(1) == "red" ) {
- if(self.team != COLOR_TEAM1 || self.deadflag != DEAD_NO)
- ClientKill_TeamChange(COLOR_TEAM1);
- else
- sprint( self, "^7You already are on that team.\n");
- } else if( argv(1) == "blue" ) {
- if(self.team != COLOR_TEAM2 || self.deadflag != DEAD_NO)
- ClientKill_TeamChange(COLOR_TEAM2);
- else
- sprint( self, "^7You already are on that team.\n");
- } else if( argv(1) == "yellow" ) {
- if(self.team != COLOR_TEAM3 || self.deadflag != DEAD_NO)
- ClientKill_TeamChange(COLOR_TEAM3);
- else
- sprint( self, "^7You already are on that team.\n");
- } else if( argv(1) == "pink" ) {
- if(self.team != COLOR_TEAM4 || self.deadflag != DEAD_NO)
- ClientKill_TeamChange(COLOR_TEAM4);
- else
- sprint( self, "^7You already are on that team.\n");
- } else if( argv(1) == "auto" ) {
- ClientKill_TeamChange(-1);
- } else {
- sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ }
+}
+
++void ClientCommand_selfstuff(float request, string command)
++{
++ switch(request)
++ {
++ case CC_REQUEST_COMMAND:
++ {
++ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
++ return; // never fall through to usage
+ }
- } else if(cmd_name == "ready") {
- if not(self.flags & FL_CLIENT)
++
++ default:
++ case CC_REQUEST_USAGE:
++ {
++ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
++ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
++ }
++ }
++}
+
- if((inWarmupStage)
- || autocvar_sv_ready_restart || g_race_qualifying == 2)
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
{
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
{
- if (self.ready) // toggle
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
{
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
}
- else
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
{
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
}
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
}
+ return; // never fall through to usage
}
- } else if(cmd_name == "maplist") {
- sprint(self, maplist_reply);
- } else if(cmd_name == "lsmaps") {
- sprint(self, lsmaps_reply);
- } else if(cmd_name == "lsnewmaps") {
- sprint(self, lsnewmaps_reply);
- } else if(cmd_name == "records") {
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
- } else if(cmd_name == "ladder") {
- sprint(self, ladder_reply);
- } else if(cmd_name == "rankings") {
- sprint(self, rankings_reply);
- } else if(cmd_name == "voice") {
- if(cmd_argc >= 3)
- VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- } else if(cmd_name == "say") {
- if(cmd_argc >= 2)
- Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "say_team") {
- if(cmd_argc >= 2)
- Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "selfstuff") {
- // this command mainly serves to embed a command to be executed into a demo (HINT: use settemp)
- stuffcmd(self, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- } else if(cmd_name == "tell") {
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(cmd_argc, 1);
- if(e && cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
+
+ default:
+ case CC_REQUEST_USAGE:
{
- if(cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- sprint(self, "ERROR: usage: tell # playerid text...\n");
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "info") {
- cmd_name = builtin_cvar_string(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
- if(cmd_name == "")
- sprint(self, "ERROR: unsupported info command\n");
- else
- wordwrap_sprint(cmd_name, 1111);
- } else if(cmd_name == "suggestmap") {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- } else if(cmd_name == "timeout") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- if(self.classname == "player") {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- evaluateTimeout();
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- } else if(cmd_name == "timein") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- evaluateTimein();
- }
- } else if(cmd_name == "teamstatus") {
- Score_NicePrint(self);
- } else if(cmd_name == "cvar_changes") {
- sprint(self, cvar_changes);
- } else if(cmd_name == "cvar_purechanges") {
- sprint(self, cvar_purechanges);
- } else if(CheatCommand(cmd_argc)) {
- } else {
-#if 0
- //if(ctf_clientcommand())
- // return;
- // grep for Cmd_AddCommand_WithClientCommand to find them all
- if(cmd_name != "status")
- //if(cmd_name != "say") // handled above
- //if(cmd_name != "say_team") // handled above
- if(cmd_name != "kill")
- if(cmd_name != "pause")
- if(cmd_name != "ping")
- if(cmd_name != "name")
- if(cmd_name != "color")
- if(cmd_name != "rate")
- if(cmd_name != "pmodel")
- if(cmd_name != "playermodel")
- if(cmd_name != "playerskin")
- if(cmd_name != "prespawn")
- if(cmd_name != "spawn")
- if(cmd_name != "begin")
- if(cmd_name != "pings")
- if(cmd_name != "sv_startdownload")
- if(cmd_name != "download")
- {
- print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
- return;
- }
-#endif
-
- if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
- if(cmd_name == "name" || cmd_name == "playermodel") // TODO also playerskin and color?
- {
- if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
- // good, no serious flood
- self.nickspamcount = 1;
- else
- self.nickspamcount += 1;
- self.nickspamtime = time + autocvar_g_nick_flood_penalty;
+ }
+}
- if (timeoutStatus == 2) //when game is paused, no flood protection
- self.nickspamcount = self.nickspamtime = 0;
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
}
-
- clientcommand(self,s);
}
}
-void ReadyRestartForce()
+void ClientCommand_teamstatus(float request)
{
- entity e;
-
- bprint("^1Server is restarting...\n");
-
- VoteReset();
-
- // clear overtime
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
- //we have to decrease timelimit to its original value again!!
- float newTL;
- newTL = autocvar_timelimit;
- newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
- cvar_set("timelimit", ftos(newTL));
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
- checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
-
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
- readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena)
- game_starttime += RESTART_COUNTDOWN;
- restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
- inWarmupStage = 0; //once the game is restarted the game is in match stage
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
- //reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(e)
- e.ready = 0;
- readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
- if(autocvar_teamplay_lockonrestart && teamplay) {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
- {
- restartTimer = spawn();
- restartTimer.think = restartTimer_Think;
- restartTimer.nextthink = game_starttime;
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
- //after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout)
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
{
- FOR_EACH_REALPLAYER(e)
- e.allowedTimeouts = autocvar_sv_timeout_number;
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
}
-
- //reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown)
- reset_map(TRUE);
-
- if(autocvar_sv_eventlog)
- GameLogEcho(":restart");
}
-void ReadyRestart()
+string strlimitedlen(string input, float strip_colors, float limit)
{
- // no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
else
- localcmd("\nsv_hook_gamerestart\n");
-
- ReadyRestartForce();
-
- // reset ALL scores, but only do that at the beginning
- //of the countdown if sv_ready_restart_after_countdown is off!
- //Otherwise scores could be manipulated during the countdown!
- if (!autocvar_sv_ready_restart_after_countdown)
- Score_ClearAll();
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
}
-/**
- * Counts how many players are ready. If not enough players are ready, the function
- * does nothing. If all players are ready, the timelimit will be extended and the
- * restart_countdown variable is set to allow other functions like PlayerPostThink
- * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
- * is not set the map will be resetted.
- *
- * Function is called after the server receives a 'ready' sign from a player.
- */
-void ReadyCount()
+void ClientCommand_who(float request)
{
- entity e;
- float r, p;
-
- r = p = 0;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
- FOR_EACH_REALPLAYER(e)
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
{
- p += 1;
- if(e.ready)
- r += 1;
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
+*/
- readycount = r;
- Nagger_ReadyCounted();
+// =====================================
+// Macro system for networked commands
+// =====================================
- if(r) // at least one is ready
- if(r == p) // and, everyone is ready
- ReadyRestart();
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
++ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
}
-/**
- * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
- * is set)
- */
-void restartTimer_Think() {
- restart_mapalreadyrestarted = 1;
- reset_map(TRUE);
- Score_ClearAll();
- remove(self);
- return;
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
}
-/**
- * Checks whether the player who calls the timeout is allowed to do so.
- * If so, it initializes the timeout countdown. It also checks whether another
- * timeout was already running at this time and reacts correspondingly.
- *
- * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
- * timeoutInitiator, timeoutStatus, timeoutHandler
- *
- * This function is called when a player issues the calltimeout command.
- */
-void evaluateTimeout() {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
-}
-
-/**
- * Checks whether a player is allowed to resume the game. If he is allowed to do it,
- * and the lead time for the timeout is still active, this countdown just will be aborted (the
- * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
- * value of the cvar sv_timeout_resumetime.
- *
- * This function is called when a player issues the resumegame command.
- */
-void evaluateTimein() {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
- if (timeoutStatus == 1) {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2) {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
}
-}
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}