--- /dev/null
-// 78 empty?
+ // Full list of all stat constants, icnluded in a single location for easy reference
+ // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
+
+ const float MAX_CL_STATS = 256;
+ const float STAT_HEALTH = 0;
+ // 1 empty?
+ const float STAT_WEAPON = 2;
+ const float STAT_AMMO = 3;
+ const float STAT_ARMOR = 4;
+ const float STAT_WEAPONFRAME = 5;
+ const float STAT_SHELLS = 6;
+ const float STAT_NAILS = 7;
+ const float STAT_ROCKETS = 8;
+ const float STAT_CELLS = 9;
+ const float STAT_ACTIVEWEAPON = 10;
+ const float STAT_TOTALSECRETS = 11;
+ const float STAT_TOTALMONSTERS = 12;
+ const float STAT_SECRETS = 13;
+ const float STAT_MONSTERS = 14;
+ const float STAT_ITEMS = 15;
+ const float STAT_VIEWHEIGHT = 16;
+ // 17 empty?
+ // 18 empty?
+ // 19 empty?
+ // 20 empty?
+ const float STAT_VIEWZOOM = 21;
+ // 22 empty?
+ // 23 empty?
+ // 24 empty?
+ // 25 empty?
+ // 26 empty?
+ // 27 empty?
+ // 28 empty?
+ // 29 empty?
+ // 30 empty?
+ // 31 empty?
+ const float STAT_KH_KEYS = 32;
+ const float STAT_CTF_STATE = 33;
+ // 34 empty?
+ const float STAT_WEAPONS = 35;
+ const float STAT_SWITCHWEAPON = 36;
+ const float STAT_GAMESTARTTIME = 37;
+ const float STAT_STRENGTH_FINISHED = 38;
+ const float STAT_INVINCIBLE_FINISHED = 39;
+ // 40 empty?
+ // 41 empty?
+ const float STAT_PRESSED_KEYS = 42;
+ const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+ const float STAT_FUEL = 44;
+ const float STAT_NB_METERSTART = 45;
+ const float STAT_SHOTORG = 46; // compressShotOrigin
+ const float STAT_LEADLIMIT = 47;
+ const float STAT_WEAPON_CLIPLOAD = 48;
+ const float STAT_WEAPON_CLIPSIZE = 49;
+ const float STAT_NEX_CHARGE = 50;
+ const float STAT_LAST_PICKUP = 51;
+ const float STAT_HUD = 52;
+ const float STAT_NEX_CHARGEPOOL = 53;
+ const float STAT_HIT_TIME = 54;
+ const float STAT_TYPEHIT_TIME = 55;
+ const float STAT_LAYED_MINES = 56;
+ const float STAT_HAGAR_LOAD = 57;
+ const float STAT_SWITCHINGWEAPON = 58;
+ const float STAT_SUPERWEAPONS_FINISHED = 59;
+ const float STAT_VEHICLESTAT_HEALTH = 60;
+ const float STAT_VEHICLESTAT_SHIELD = 61;
+ const float STAT_VEHICLESTAT_ENERGY = 62;
+ const float STAT_VEHICLESTAT_AMMO1 = 63;
+ const float STAT_VEHICLESTAT_RELOAD1 = 64;
+ const float STAT_VEHICLESTAT_AMMO2 = 65;
+ const float STAT_VEHICLESTAT_RELOAD2 = 66;
+ const float STAT_VEHICLESTAT_W2MODE = 67;
+ // 68 empty?
+ // 69 empty?
+ const float STAT_SECRETS_TOTAL = 70;
+ const float STAT_SECRETS_FOUND = 71;
+ const float STAT_RESPAWN_TIME = 72;
+ const float STAT_ROUNDSTARTTIME = 73;
+ const float STAT_WEAPONS2 = 74;
+ const float STAT_WEAPONS3 = 75;
+ const float STAT_MONSTERS_TOTAL = 76;
+ const float STAT_MONSTERS_KILLED = 77;
++const float STAT_BUFFS = 78;
+ // 79 empty?
+ // 80 empty?
+ // 86 empty?
+ // 87 empty?
+ // 88 empty?
+ // 89 empty?
+ // 90 empty?
+ // 91 empty?
+ // 92 empty?
+ // 93 empty?
+ // 94 empty?
+ // 95 empty?
+ // 96 empty?
+ // 97 empty?
+ // 98 empty?
+ // 99 empty?
+
+
+ /* The following stats change depending on the gamemode, so can share the same ID */
+ // IDs 100 to 104 reserved for gamemodes
+
+ // freeze tag, clan arena, jailbreak
+ const float STAT_REDALIVE = 100;
+ const float STAT_BLUEALIVE = 101;
+ const float STAT_YELLOWALIVE = 102;
+ const float STAT_PINKALIVE = 103;
+
+ // domination
+ const float STAT_DOM_TOTAL_PPS = 100;
+ const float STAT_DOM_PPS_RED = 101;
+ const float STAT_DOM_PPS_BLUE = 102;
+ const float STAT_DOM_PPS_YELLOW = 103;
+ const float STAT_DOM_PPS_PINK = 104;
+
+ // vip
+ const float STAT_VIP = 100;
+ const float STAT_VIP_RED = 101;
+ const float STAT_VIP_BLUE = 102;
+ const float STAT_VIP_YELLOW = 103;
+ const float STAT_VIP_PINK = 104;
+
+ // key hunt
+ const float STAT_KH_REDKEY_TEAM = 100;
+ const float STAT_KH_BLUEKEY_TEAM = 101;
+ const float STAT_KH_YELLOWKEY_TEAM = 102;
+ const float STAT_KH_PINKKEY_TEAM = 103;
+
+ /* Gamemode-specific stats end here */
+
+
+ const float STAT_FROZEN = 105;
+ const float STAT_REVIVE_PROGRESS = 106;
+ // 107 empty?
+ // 108 empty?
+ // 109 empty?
+ // 110 empty?
+ // 111 empty?
+ // 112 empty?
+ // 113 empty?
+ // 114 empty?
+ // 115 empty?
+ // 116 empty?
+ // 117 empty?
+ // 118 empty?
+ // 119 empty?
+ // 120 empty?
+ // 121 empty?
+ // 122 empty?
+ // 123 empty?
+ // 124 empty?
+ // 125 empty?
+ // 126 empty?
+ // 127 empty?
+ // 128 empty?
+ // 129 empty?
+ // 130 empty?
+ // 131 empty?
+ // 132 empty?
+ // 133 empty?
+ // 134 empty?
+ // 135 empty?
+ // 136 empty?
+ // 137 empty?
+ // 138 empty?
+ // 139 empty?
+ // 140 empty?
+ // 141 empty?
+ // 142 empty?
+ // 143 empty?
+ // 144 empty?
+ // 145 empty?
+ // 146 empty?
+ // 147 empty?
+ // 148 empty?
+ // 149 empty?
+ // 150 empty?
+ // 151 empty?
+ // 152 empty?
+ // 153 empty?
+ // 154 empty?
+ // 155 empty?
+ // 156 empty?
+ // 157 empty?
+ // 158 empty?
+ // 159 empty?
+ // 160 empty?
+ // 161 empty?
+ // 162 empty?
+ // 162 empty?
+ // 163 empty?
+ // 164 empty?
+ // 165 empty?
+ // 166 empty?
+ // 167 empty?
+ // 168 empty?
+ // 169 empty?
+ // 170 empty?
+ // 171 empty?
+ // 172 empty?
+ // 173 empty?
+ // 174 empty?
+ // 175 empty?
+ // 176 empty?
+ // 177 empty?
+ // 178 empty?
+ // 179 empty?
+ // 180 empty?
+ // 181 empty?
+ // 182 empty?
+ // 183 empty?
+ // 184 empty?
+ // 185 empty?
+ // 186 empty?
+ // 187 empty?
+ // 188 empty?
+ // 189 empty?
+ // 190 empty?
+ // 191 empty?
+ // 192 empty?
+ // 193 empty?
+ // 194 empty?
+ // 195 empty?
+ // 196 empty?
+ // 197 empty?
+ // 198 empty?
+ // 199 empty?
+ // 200 empty?
+ // 201 empty?
+ // 202 empty?
+ // 203 empty?
+ // 204 empty?
+ // 205 empty?
+ // 206 empty?
+ // 207 empty?
+ // 208 empty?
+ // 209 empty?
+ // 210 empty?
+ // 211 empty?
+ // 212 empty?
+ // 213 empty?
+ // 214 empty?
+ // 215 empty?
+ // 216 empty?
+ // 217 empty?
+ // 218 empty?
+ // 219 empty?
+ const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
+ const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
+ const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+ const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+ const float STAT_MOVEVARS_AIRCONTROL_POWER = 224;
+ const float STAT_MOVEFLAGS = 225;
+ const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
+ const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
+ const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
+ const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
+ const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
+ const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
+ const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
+ const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
+ const float STAT_MOVEVARS_AIRCONTROL = 234;
+ const float STAT_FRAGLIMIT = 235;
+ const float STAT_TIMELIMIT = 236;
+ const float STAT_MOVEVARS_WALLFRICTION = 237;
+ const float STAT_MOVEVARS_FRICTION = 238;
+ const float STAT_MOVEVARS_WATERFRICTION = 239;
+ const float STAT_MOVEVARS_TICRATE = 240;
+ const float STAT_MOVEVARS_TIMESCALE = 241;
+ const float STAT_MOVEVARS_GRAVITY = 242;
+ const float STAT_MOVEVARS_STOPSPEED = 243;
+ const float STAT_MOVEVARS_MAXSPEED = 244;
+ const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
+ const float STAT_MOVEVARS_ACCELERATE = 246;
+ const float STAT_MOVEVARS_AIRACCELERATE = 247;
+ const float STAT_MOVEVARS_WATERACCELERATE = 248;
+ const float STAT_MOVEVARS_ENTGRAVITY = 249;
+ const float STAT_MOVEVARS_JUMPVELOCITY = 250;
+ const float STAT_MOVEVARS_EDGEFRICTION = 251;
+ const float STAT_MOVEVARS_MAXAIRSPEED = 252;
+ const float STAT_MOVEVARS_STEPHEIGHT = 253;
+ const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+ const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;