set con_completion_vmap map
set con_completion_vnextmap map
set con_completion_vdomap map
-set con_completion_playermodel models/player/*.iqm
+set con_completion_playermodel "models/player/*.iqm"
// helper
// these non-saved engine cvars shall be saved
set cl_loddistance1 1024
set cl_loddistance2 3072
-seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)"
+seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
cl_decals 1
cl_decals_models 0
-cl_decals_time 4
+cl_decals_fadetime 4
cl_particles_quality 1
cl_damageeffect 1
cl_spawn_point_particles 1
-cl_playerdetailreduction 0.5
+cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
-cl_playerdetailreduction 2
+cl_playerdetailreduction 4
gl_flashblend 1
gl_picmip 1
mod_q3bsp_nolightmaps 1
cl_particles_quality 1
cl_damageeffect 0
cl_spawn_point_particles 0
-cl_playerdetailreduction 1
+cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_particles_quality 1
cl_damageeffect 1
cl_spawn_point_particles 1
-cl_playerdetailreduction 1
+cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_particles_quality 1
cl_damageeffect 1
cl_spawn_point_particles 1
-cl_playerdetailreduction 0
+cl_playerdetailreduction 2
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0