MATERIAL_WOOD,
};
-materialtype_t *materialtypes;
+extern materialtype_t *materialtypes;
void QFile_ReadMaterialTypes( char* filename );
#include "qdata.h"
-byte *byteimage, *lbmpalette;
-int byteimagewidth, byteimageheight;
-
-qboolean TrueColorImage;
-int longimagewidth, longimageheight;
-
char book_prefix[1024];
byte buffer[640 * 480];
unsigned long bufferl[640 * 480];
extern fmtriangle_t triangles[MAX_FM_TRIANGLES];
// Frames
-fmframe_t g_frames[MAX_FM_FRAMES];
+extern fmframe_t g_frames[MAX_FM_FRAMES];
//fmframe_t *g_FMframes;
// GL Commands
extern char *g_outputDir;
#endif // _QDATA
+byte *byteimage, *lbmpalette;
+int byteimagewidth, byteimageheight;
+qboolean TrueColorImage;
+unsigned *longimage;
+int longimagewidth, longimageheight;
+
char mip_prefix[1024]; // directory to dump the textures in
qboolean colormap_issued;
#include "qdata.h"
-byte *byteimage, *lbmpalette;
-int byteimagewidth, byteimageheight;
-
-qboolean TrueColorImage;
-unsigned *longimage;
-int longimagewidth, longimageheight;
-
char pic_prefix[1024];
extern char *g_outputDir;
void ReleaseFile( char *filename );
-extern byte *byteimage, *lbmpalette;
+extern byte *byteimage, *lbmpalette;
extern int byteimagewidth, byteimageheight;
extern qboolean TrueColorImage;
-extern unsigned *longimage;
+extern unsigned *longimage;
extern int longimagewidth, longimageheight;
extern qboolean g_release; // don't grab, copy output data to new tree
dsprite_t sprite;
dsprframe_t frames[MAX_SPRFRAMES];
-byte *byteimage, *lbmpalette;
-int byteimagewidth, byteimageheight;
-
-qboolean TrueColorImage;
-unsigned *longimage;
-int longimagewidth, longimageheight;
-
char spritename[1024];