]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
And my third intended change: Remove view bobbing dependencies from the gun model...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Jul 2010 17:16:30 +0000 (17:16 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 21 Jul 2010 04:57:36 +0000 (06:57 +0200)
I don't believe it should change anything for Quake players since this just allows you to disable both effects individually. If the core developers disagree please revert this change.

From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10354 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=958ac890c6281f3836e2390d6dad65de606e4dbc

view.c

diff --git a/view.c b/view.c
index b72bd03ea418afb3dd6c957d6d0233e3fc3b6e3d..8498db86cbada985c411b76c1918e373dafdf290 100644 (file)
--- a/view.c
+++ b/view.c
@@ -743,7 +743,6 @@ void V_CalcRefdef (void)
                                        }
 
                                        // gun model bobbing code
-                                       if (cl_bob.value || cl_bob2.value)
                                        if (cl_bobmodel.value)
                                        {
                                                // calculate for swinging gun model