I don't believe it should change anything for Quake players since this just allows you to disable both effects individually. If the core developers disagree please revert this change.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10354
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
958ac890c6281f3836e2390d6dad65de606e4dbc
}
// gun model bobbing code
- if (cl_bob.value || cl_bob2.value)
if (cl_bobmodel.value)
{
// calculate for swinging gun model