#include "ammo.qh"
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/weapons/all.qh>
METHOD(Ammo, describe, string(Ammo this))
#include "armor.qh"
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(ArmorSmall, describe, string(ArmorSmall this))
{
TC(ArmorSmall, this);
#include "health.qh"
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(HealthSmall, describe, string(HealthSmall this))
{
TC(HealthSmall, this);
#endif
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(Jetpack, describe, string(Jetpack this))
{
TC(Jetpack, this);
-#include <lib/color.qh>
-
string Buff_CompatName(string buffname)
{
switch(buffname)
#include "items.qh"
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/weapons/weapon/vaporizer.qh>
METHOD(VaporizerCells, describe, string(VaporizerCells this))
-#include <lib/color.qh>
-
#ifdef GAMEQC
#define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN \
this.m_projectile[i] = projectile; \
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
#include "okmachinegun.qh"
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(OverkillMachineGun, describe, string(OverkillMachineGun this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(OverkillNex, describe, string(OverkillNex this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(OverkillRocketPropelledChainsaw, describe, string(OverkillRocketPropelledChainsaw this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(OverkillShotgun, describe, string(OverkillShotgun this))
}
#endif
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(InvisibilityItem, describe, string(InvisibilityItem this))
{
TC(InvisibilityItem, this);
}
#endif
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(ShieldItem, describe, string(ShieldItem this))
{
TC(ShieldItem, this);
}
#endif
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(SpeedItem, describe, string(SpeedItem this))
{
TC(SpeedItem, this);
}
#endif
#ifdef MENUQC
-#include <lib/color.qh>
-
METHOD(StrengthItem, describe, string(StrengthItem this))
{
TC(StrengthItem, this);
#include "bumblebee.qh"
-#if defined(SVQC)
+#ifdef SVQC
#include <common/mutators/mutator/instagib/sv_instagib.qh>
-#elif defined(MENUQC)
- #include <lib/color.qh>
#endif
#ifdef GAMEQC
#include "racer.qh"
-#if defined(SVQC)
+#ifdef SVQC
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#include <common/mapobjects/trigger/impulse.qh>
-#elif defined(MENUQC)
- #include <lib/color.qh>
#endif
#ifdef GAMEQC
#if defined(SVQC)
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#elif defined(MENUQC)
- #include <lib/color.qh>
#include "spiderbot.qh"
#endif
#if defined(SVQC)
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#elif defined(MENUQC)
- #include <lib/color.qh>
#include "raptor.qh"
#endif
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Arc, describe, string(Arc this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
METHOD(Blaster, describe, string(Blaster this))
{
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Crylink, describe, string(Crylink this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
#include "vortex.qh"
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Electro, describe, string(Electro this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
METHOD(Fireball, describe, string(Fireball this))
{
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Hagar, describe, string(Hagar this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
#include "blaster.qh"
// TODO: hook: temporarily transform this.origin for drawing the model along warpzones!
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/jetpack.qh>
METHOD(Hook, describe, string(Hook this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(MachineGun, describe, string(MachineGun this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(MineLayer, describe, string(MineLayer this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Mortar, describe, string(Mortar this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
METHOD(PortoLaunch, describe, string(PortoLaunch this))
{
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
#include "vortex.qh"
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Seeker, describe, string(Seeker this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include "shotgun.qh"
METHOD(Shockwave, describe, string(Shockwave this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
METHOD(Shotgun, describe, string(Shotgun this))
#endif
#ifdef MENUQC
-#include <lib/color.qh>
METHOD(Tuba, describe, string(Tuba this))
{
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/mutators/mutator/instagib/items.qh>
#include <common/items/item/ammo.qh>
#include "blaster.qh"
#endif
#ifdef MENUQC
-#include <lib/color.qh>
#include <common/items/item/ammo.qh>
#include "rifle.qh"