void door_link()
{
// set size now, as everything is loaded
- FixSize(self);
- Net_LinkEntity(self, false, 0, door_send);
+ //FixSize(self);
+ //Net_LinkEntity(self, false, 0, door_send);
}
#endif
void plat_link()
{
- Net_LinkEntity(self, 0, false, plat_send);
+ //Net_LinkEntity(self, 0, false, plat_send);
}
void spawnfunc_func_plat()
void trigger_impulse_link()
{
- Net_LinkEntity(self, 0, false, trigger_impulse_send);
+ //Net_LinkEntity(self, 0, false, trigger_impulse_send);
}
void spawnfunc_trigger_impulse()