else // somehow distribute the remaining 5%
{
float r;
- r = floor(random() * 5);
+ r = floor(random() * 4);
switch(r)
{
default:
cvar_set("timelimit_override", "-1");
break;
case 1:
- MapInfo_SwitchGameType(MAPINFO_TYPE_CA);
- pmin = 2;
- pmax = 8;
- pstep = 2;
- break;
- case 2:
MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION);
pmin = 2;
pmax = 8;
pstep = 2;
break;
- case 3:
+ case 2:
MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT);
pmin = 6;
pmax = 16;
pstep = 2;
break;
- case 4:
- MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG);
- pmin = 4;
- pmax = 10;
- pstep = 2;
- break;
- case 5:
+ case 3:
MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT);
pmin = 4;
pmax = 16;
pstep = 2;
break;
+ // CA, Freezetag: bot AI does not work, add them once it does
}
}