set g_balance_electro_combo_damage 50
set g_balance_electro_combo_duration 1.5
set g_balance_electro_combo_edgedamage 25
-set g_balance_electro_combo_force 0
+set g_balance_electro_combo_force 120
set g_balance_electro_combo_radius 150
set g_balance_electro_combo_safeammocheck 1
set g_balance_electro_combo_speed 2000
this.dmg_radius = WEP_CVAR(electro, combo_radius);
this.dmg_duration = WEP_CVAR(electro, combo_duration);
this.teleport_time = time;
- this.dmg_last = 1;
set_movetype(this, MOVETYPE_NONE);
return;
}