// since blood is species dependent, use the species tag in this effect
if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE)
{
- if(self.isplayermodel && specstr != "")
+ if(self.isplayermodel)
{
effectnum = strcat(effectnum, "_", specstr);
effectnum = substring(effectnum, 0, strlen(effectnum) - 1); // remove the _ symbol at the end of the species tag
}
else
- return; // objects can't bleed
+ return; // objects don't bleed
}
// if this is a player, damage effects will show on the limb the player was damaged on