alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
-bind F1 vyes
-bind F2 vno
+bind F1 cl_vyes
+bind F2 cl_vno
//used for spectate/observer mode
alias spec "cmd spectate"
"messagemode" "public chat"
"messagemode2" "team chat"
"+con_chat_maximize" "show chat history"
-"vyes" "vote YES"
-"vno" "vote NO"
+"cl_cmd cl_vyes" "vote YES"
+"cl_cmd cl_vno" "vote NO"
"ready" "ready"
"" ""
"" "Client"
e.draw = DrawDebugModel;
e.classname = "debugmodel";
}
+ else if(cmd == "cl_vyes")
+ {
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE) && panel_fg_alpha && !scoreboard_active) // don't lock keys before we actually see what's going on
+ {
+ vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
+ vote_prev = 0;
+ cvar_set("cl_allow_uid2name", "1");
+ vote_change = -9999;
+ }
+ else
+ {
+ localcmd("vyes\n");
+ }
+ }
+ else if(cmd == "cl_vno")
+ {
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE) && panel_fg_alpha && !scoreboard_active) // don't lock keys before we actually see what's going on
+ {
+ vote_active = 0;
+ vote_prev = 0;
+ cvar_set("cl_allow_uid2name", "0");
+ vote_change = -9999;
+ }
+ else
+ {
+ localcmd("vno\n");
+ }
+ }
+
else
{
print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
local float bSkipKey;
bSkipKey = false;
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE) && panel_fg_alpha && !scoreboard_active) // don't lock keys before we actually see what's going on
- {
- /*
- string vyes_keys;
- float keys;
- vyes_keys = findkeysforcommand("vyes");
- keys = tokenize(vyes_keys);
-
- float i;
- for (i = 0; i < keys; ++i)
- {
- print(ftos(nPrimary), " ", argv(i), "\n");
- if(nPrimary == stof(argv(i)))
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "1");
- return TRUE;
- }
- }
-
- string vno_keys;
- vno_keys = findkeysforcommand("vno");
- keys = tokenize(vno_keys);
-
- float i;
- for (i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "0");
- return TRUE;
- }
- }
- */ // If only I could grab F1-F12 in CSQC... but no
-
- if(nPrimary == 121) // ascii value for y
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "1");
- return TRUE;
- }
- else if(nPrimary == 110) // ascii value for n
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "0");
- return TRUE;
- }
- }
-
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
return true;
active_panel = HUD_PANEL_VOTE;
HUD_Panel_UpdateCvars(vote);
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
{
panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
}
+ // these must be below above block
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
a = panel_fg_alpha * a;
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
- s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("Yes: (press y)");
+ s = strcat("Yes (", getcommandkey("cl_cmd cl_vyes", "cl_cmd cl_vyes"), "): ", ftos(vote_yescount));
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
- s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("No: (press n)");
+ s = strcat("No (", getcommandkey("cl_cmd cl_vno", "cl_cmd cl_vno"), "): ", ftos(vote_nocount));
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds