set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
seta menu_sandbox_spawn_model "" // used to store the model in the input field
-set menu_sandbox_edit_skin 0
-set menu_sandbox_edit_alpha 1
-set menu_sandbox_edit_color_main "1 1 1"
-set menu_sandbox_edit_color_glow "1 1 1"
-set menu_sandbox_edit_frame 0
-set menu_sandbox_edit_scale 1
-set menu_sandbox_edit_physics 0
-set menu_sandbox_edit_force 0
+seta menu_sandbox_edit_skin 0
+seta menu_sandbox_edit_alpha 1
+seta menu_sandbox_edit_color_main "1 1 1"
+seta menu_sandbox_edit_color_glow "1 1 1"
+seta menu_sandbox_edit_frame 0
+seta menu_sandbox_edit_scale 1
+seta menu_sandbox_edit_physics 1
+seta menu_sandbox_edit_force 1
alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
bind f7 menu_showsandboxtools
e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_AIM;
- e.damageforcescale = 0;
+ e.damageforcescale = 1;
e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
e.movetype = MOVETYPE_TOSS;
e.frame = 0;