MUTATOR_CALLHOOK(EditProjectile, actor, proj);
}
- if(WEP_CVAR_PRI(crylink, joinspread) != 0)
+ if(WEP_CVAR_PRI(crylink, joinspread) != 0 && WEP_CVAR_PRI(crylink, shots) > 1)
{
actor.(weaponentity).crylink_lastgroup = proj;
W_Crylink_CheckLinks(proj);
MUTATOR_CALLHOOK(EditProjectile, actor, proj);
}
- if(WEP_CVAR_SEC(crylink, joinspread) != 0)
+ if(WEP_CVAR_SEC(crylink, joinspread) != 0 && WEP_CVAR_SEC(crylink, shots) > 1)
{
actor.(weaponentity).crylink_lastgroup = proj;
W_Crylink_CheckLinks(proj);