{
if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
+ if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire"))))
{
if(cvar("g_balance_electro_lightning"))
{
else if (req == WR_THINK)
{
if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, cvar("g_balance_laser_primary_refire")))
+ if (weapon_prepareattack(0, (cvar("g_balance_laser_primary_gauntlet") ? 0 : cvar("g_balance_laser_primary_refire"))))
{
if(cvar("g_balance_laser_primary_gauntlet"))
W_Laser_Attack2(0);
{
if(cvar("g_balance_laser_secondary"))
{
- if (weapon_prepareattack(0, cvar("g_balance_laser_secondary_refire")))
+ if (weapon_prepareattack(0, (cvar("g_balance_laser_secondary_gauntlet") ? 0 : cvar("g_balance_laser_secondary_refire"))))
{
if(cvar("g_balance_laser_secondary_gauntlet"))
W_Laser_Attack2(1);