//sv_maxidle 0 // idle time in seconds after which players will get kicked
-
+//sv_taunt 1 // 0 to disallow taunts
+//sv_autotaunt 1 // 0 to disallow autotaunts
/////////////////////////////////////////////////////////////////////
//sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent
//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
+//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
+//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed
//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods