{\r
apply_idlescale += getstatf(STAT_VORE_PROGRESS_PREY) * cvar("cl_vore_vieweffects_idlescale_prey");\r
if(cvar("v_idlescale") != apply_idlescale)\r
- cvar_clientsettemp("v_idlescale", ftos(apply_idlescale));\r
+ cvar_set("v_idlescale", ftos(apply_idlescale));\r
}\r
if(cvar("cl_vore_vieweffects_idlescale_predator") && frametime)\r
{\r
apply_idlescale += getstatf(STAT_VORE_PROGRESS_PRED) * cvar("cl_vore_vieweffects_idlescale_predator");\r
if(cvar("v_idlescale") != apply_idlescale)\r
- cvar_clientsettemp("v_idlescale", ftos(apply_idlescale));\r
+ cvar_set("v_idlescale", ftos(apply_idlescale));\r
}\r
if(cvar("cl_vore_vieweffects_idlescale_stomach") && frametime)\r
{\r
apply_idlescale += getstati(STAT_VORE_EATEN) * cvar("cl_vore_vieweffects_idlescale_stomach");\r
if(cvar("v_idlescale") != apply_idlescale)\r
- cvar_clientsettemp("v_idlescale", ftos(apply_idlescale));\r
+ cvar_set("v_idlescale", ftos(apply_idlescale));\r
}\r
\r
// Render the Scene\r