-d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
-d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
-d darkplaces client: lerp lightstyles (Mitchell)
--d darkplaces client: reset cl.viewzoom on connect (Rick)
-d darkplaces docs: add de-we to credits page for the great icons (de-we)
-d darkplaces docs: write a readme (Antti)
-d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
-d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
-d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
--d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
-d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
-d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
-d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
-d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
-d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
-d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre)
-d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
-d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
-d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
d darkplaces client: locked console scrollback (sublim3)
d darkplaces client: make colormap > cl.maxclients error be only a warning, to play QDDQ demo of end map (Stribbs)
+d darkplaces client: reset cl.viewzoom on connect (Rick)
d darkplaces console: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real
d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
d darkplaces game: GAME_FNIGGIUM: "data" directory (not "id1" at all)
d darkplaces input: CTRL-V clipboard paste feature in windows (Rick, FrikaC)
d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi)
+d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)
d darkplaces menu: add sv_maxrate cvar to server setup menu
d darkplaces physics: make players step down stairs rather than just flying off (Riot)
d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd)
+d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre)
d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx)
d darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen)
d darkplaces renderer: zym model rtlight support (Vermeulen)