+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 39 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 39 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
+++ /dev/null
-1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
{
// center
vecs_y = 0;
- vecs_z -= 4;
+ vecs_z -= 2;
}
else
{
{
// center
vecs_y = 0;
- vecs_z -= 4;
+ vecs_z -= 2;
}
else
{
else
{
vecs_y = 0;
- vecs_z -= 4;
+ vecs_z -= 2;
}
}
else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
{
precache_model ("models/weapons/g_campingrifle.md3");
precache_model ("models/weapons/v_campingrifle.md3");
- precache_model ("models/weapons/h_campingrifle.dpm");
+ precache_model ("models/weapons/h_campingrifle.iqm");
precache_sound ("weapons/campingrifle_reload.wav");
precache_sound ("weapons/campingrifle_fire.wav");
precache_sound ("weapons/campingrifle_fire2.wav");
{
precache_model ("models/weapons/g_electro.md3");
precache_model ("models/weapons/v_electro.md3");
- precache_model ("models/weapons/h_electro.dpm");
+ precache_model ("models/weapons/h_electro.iqm");
precache_sound ("weapons/electro_bounce.wav");
precache_sound ("weapons/electro_fire.wav");
precache_sound ("weapons/electro_fire2.wav");
{
precache_model ("models/weapons/g_fireball.md3");
precache_model ("models/weapons/v_fireball.md3");
- precache_model ("models/weapons/h_fireball.dpm");
+ precache_model ("models/weapons/h_fireball.iqm");
precache_model ("models/sphere/sphere.md3");
precache_sound ("weapons/fireball_fire.wav");
precache_sound ("weapons/fireball_fire2.wav");
{
precache_model ("models/weapons/g_gl.md3");
precache_model ("models/weapons/v_gl.md3");
- precache_model ("models/weapons/h_gl.dpm");
+ precache_model ("models/weapons/h_gl.iqm");
precache_sound ("weapons/grenade_bounce1.wav");
precache_sound ("weapons/grenade_bounce2.wav");
precache_sound ("weapons/grenade_bounce3.wav");
{
precache_model ("models/weapons/g_hagar.md3");
precache_model ("models/weapons/v_hagar.md3");
- precache_model ("models/weapons/h_hagar.dpm");
+ precache_model ("models/weapons/h_hagar.iqm");
precache_sound ("weapons/hagar_fire.wav");
}
else if (req == WR_SETUP)
{
precache_model ("models/weapons/g_hlac.md3");
precache_model ("models/weapons/v_hlac.md3");
- precache_model ("models/weapons/h_hlac.dpm");
+ precache_model ("models/weapons/h_hlac.iqm");
precache_sound ("weapons/lasergun_fire.wav");
}
{
precache_model ("models/weapons/g_hookgun.md3");
precache_model ("models/weapons/v_hookgun.md3");
- precache_model ("models/weapons/h_hookgun.dpm");
+ precache_model ("models/weapons/h_hookgun.iqm");
precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc
precache_sound ("weapons/hook_fire.wav");
precache_sound ("weapons/hookbomb_fire.wav");
precache_model ("models/nexflash.md3");
precache_model ("models/weapons/g_minstanex.md3");
precache_model ("models/weapons/v_minstanex.md3");
- precache_model ("models/weapons/h_minstanex.dpm");
+ precache_model ("models/weapons/h_minstanex.iqm");
precache_sound ("weapons/minstanexfire.wav");
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
precache_model ("models/nexflash.md3");
precache_model ("models/weapons/g_nex.md3");
precache_model ("models/weapons/v_nex.md3");
- precache_model ("models/weapons/h_nex.dpm");
+ precache_model ("models/weapons/h_nex.iqm");
precache_sound ("weapons/nexfire.wav");
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
{
precache_model ("models/weapons/g_porto.md3");
precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.dpm");
+ precache_model ("models/weapons/h_porto.iqm");
precache_model ("models/portal.md3");
precache_sound ("porto/bounce.wav");
precache_sound ("porto/create.wav");
precache_model ("models/flash.md3");
precache_model ("models/weapons/g_rl.md3");
precache_model ("models/weapons/v_rl.md3");
- precache_model ("models/weapons/h_rl.dpm");
+ precache_model ("models/weapons/h_rl.iqm");
precache_sound ("weapons/rocket_det.wav");
precache_sound ("weapons/rocket_fire.wav");
precache_sound ("weapons/rocket_mode.wav");
{
precache_model ("models/weapons/g_seeker.md3");
precache_model ("models/weapons/v_seeker.md3");
- precache_model ("models/weapons/h_seeker.dpm");
+ precache_model ("models/weapons/h_seeker.iqm");
precache_sound ("weapons/tag_fire.wav");
precache_sound ("weapons/flac_fire.wav");
precache_sound ("weapons/seeker_fire.wav");
{
precache_model ("models/weapons/g_tuba.md3");
precache_model ("models/weapons/v_tuba.md3");
- precache_model ("models/weapons/h_tuba.dpm");
+ precache_model ("models/weapons/h_tuba.iqm");
//float i;
//for(i = -18; i <= +27; ++i)