set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
-set sv_damageeffect_tick 0.2 "how often the damage effect is updated (particles per second), low values might cause lag"
+set sv_damageeffect_tick 0.1 "how often the damage effect is updated (particles per second), low values might cause lag"
set sv_damageeffect_lifetime 3 "how much a damage effect lasts"
set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"