void W_ReloadEnd()
{
- // now do the ammo transfer
+ // finish the reloading process, and do the ammo transfer
self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading
void W_ReloadStart()
{
+ // begin the reloading process
+
sound (self, CHAN_WEAPON2, self.reload_sound, VOL_BASE, ATTN_NORM);
// do not set ATTACK_FINISHED in reload code any more. This causes annoying delays if eg: You start reloading a weapon,
if(!W_ReloadCheck())
return;
- // now we can begin the actual reloading
+ // now begin the actual reloading
W_ReloadStart();
}
\ No newline at end of file