const float TE_CSQC_VOTE = 108;
const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
+const float TE_CSQC_TARGET_MUSIC = 111;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_TUBANOTE = 23;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_WARPZONE_CAMERA = 25;
+const float ENT_CLIENT_TRIGGER_MUSIC = 26;
const float ENT_CLIENT_TURRET = 40;
--- /dev/null
+// values:
+// volume
+// noise
+// targetname
+// timeout
+// fade_time
+// when triggered, the music is overridden for activator until timeout (or forever, if timeout is 0)
+// when targetname is not set, THIS ONE is default
+void target_music_sendto(float to)
+{
+ WriteByte(to, TE_CSQC_TARGET_MUSIC);
+ WriteByte(to, self.volume * 255.0);
+ WriteByte(to, self.fade_time * 16.0);
+ WriteString(to, self.noise);
+}
+void target_music_reset()
+{
+ target_music_sendto(MSG_ALL);
+}
+void target_music_use()
+{
+ if(!activator)
+ return;
+ msg_entity = activator;
+ target_music_sendto(MSG_ONE);
+}
+void spawnfunc_target_music()
+{
+ self.use = target_music_use;
+ self.reset = target_music_reset;
+ precache_sound(self.noise);
+ if(!self.volume)
+ self.volume = 1;
+ target_music_sendto(MSG_INIT);
+}
+// values:
+// volume
+// noise
+// targetname
+// fade_time
+// spawnflags:
+// 1 = START_OFF
+// when triggered, it is disabled/enabled for everyone
+float trigger_music_SendEntity(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, TE_CSQC_TARGET_MUSIC);
+ sf &~= 0x80;
+ if(self.cnt)
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+ }
+ if(sf & 1)
+ {
+ if(self.model != "null")
+ {
+ WriteShort(MSG_ENTITY, self.modelindex);
+ WriteCoord(MSG_ENTITY, self.mins_x);
+ WriteCoord(MSG_ENTITY, self.mins_y);
+ WriteCoord(MSG_ENTITY, self.mins_z);
+ WriteCoord(MSG_ENTITY, self.maxs_x);
+ WriteCoord(MSG_ENTITY, self.maxs_y);
+ WriteCoord(MSG_ENTITY, self.maxs_z);
+ }
+ else
+ {
+ WriteShort(MSG_ENTITY, 0);
+ WriteCoord(MSG_ENTITY, self.maxs_x);
+ WriteCoord(MSG_ENTITY, self.maxs_y);
+ WriteCoord(MSG_ENTITY, self.maxs_z);
+ }
+ WriteByte(MSG_ENTITY, self.volume * 255.0);
+ WriteByte(MSG_ENTITY, self.fade_time * 16.0);
+ WriteString(MSG_ENTITY, self.noise);
+ }
+ return 1;
+}
+void trigger_music_reset()
+{
+ self.cnt = !(self.spawnflags & 1);
+ self.SendFlags |= 0x80;
+}
+void trigger_music_use()
+{
+ self.cnt = !self.cnt;
+ self.SendFlags |= 0x80;
+}
+void spawnfunc_trigger_music()
+{
+ if(self.model != "")
+ setmodel(self, self.model);
+ precache_sound (self.noise);
+ if(!self.volume)
+ self.volume = 1;
+ if(!self.modelindex)
+ {
+ setorigin(self, self.origin + self.mins);
+ setsize(self, '0 0 0', self.maxs - self.mins);
+ }
+ trigger_music_reset();
+
+ self.use = trigger_music_use;
+ self.reset = trigger_music_reset;
+
+ Net_LinkEntity(self, FALSE, 0, trigger_music_SendEntity);
+}