git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3263
d7cf8633-e32d-0410-b094-
e92efae38249
layer->flags = 0;
layer->texture = skinframe->glow;
layer++;
- layer->flags = ALIASLAYER_FOG;
- layer->texture = skinframe->fog;
- layer++;
- }
- else
- {
- layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
- layer->texture = skinframe->fog;
- layer++;
}
+ layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
+ layer->texture = skinframe->fog;
+ layer++;
+
skin->flags = 0;
// fog texture only exists if some pixels are transparent...
if (skinframe->fog != NULL)