seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_inventory_bg_padding "" if set to something else than \"\" = override default padding of contents from border"
+seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_powerups 1 "enable/disable this panel"
seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
if(cvar("hud_configure_checkcollisions"))
{
mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
-
- /*
- // Make sure once more that we DON'T cross the screen edges
- // left/top screen edges
- if(myPos_x < 0)
- mySize_x = mySize_x + myPos_x;
- if(myPos_y < 0)
- mySize_y = mySize_y + myPos_y;
-
- // bottom/right screen edges
- if(myPos_x + mySize_x > vid_conwidth)
- mySize_x = vid_conwidth - myPos_x;
- if(myPos_y + mySize_y > vid_conheight)
- mySize_y = vid_conheight - myPos_y;
- */
}
// minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)